Incremental Adventures
Patch notes · News · Live player count
About
Lead your heroes in their neverending adventures! A minimalistic Idle game where combat is fully automated. It's up to you to make the most of that automation to reach extremely high numbers!
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Detailed
Lead your heroes in their neverending adventures!Incremental Adventures is a minimalistic Idle game where combat is fully automated. It's up to you to make the most of that automation to reach extremely high numbers!Features:- Fully automated turn based combat with multiple classes- Three prestige systems (all layered)- Advanced customizable automation- Extremely high numbers (double exponents are no exception)- Fully simulated offline progress- No repetitive "clicking" to progress- Unfolding gameplay mechanics that require you to adjust your strategies as you progress- Oh and it's completely free to play. While it does offer purchases to speed up aspects of the game and support the developer, the game is tested and balanced without any purchases. Major milestones never require real money to be achievedAfter 1 million game-plays on Kongregate, and a year of continued development after release, now available on Steam!
Patch Notes & Announcements(16)
MINORLate game (TL2+) balance adjustements and bug fixes
Buffed the conversion formula of transcension points between layers, causing lower layers to yield more transcension points to higher layers. This aims to reduce the slowdown in progression during TL2
MINORMid and late game balance improvements
Buffed the scaling ascension perk that speeds up prestige layer unlocks and the scaling heirloom that speeds up combat actions. By effect, this makes various time-based milestones available sooner as
MINORTranscension balance improvements
This update mostly aims to improve the experience of Transcension layer 2+, but helps a bit with layer 1 as well. Lowered the price scaling of Transcension upgrades after the third (for all layers). P
MINORSmall update
Increased the maximum offline progress cap from 3 days to 5 days. It scales based on total time played and is obtained after roughly 122 days of playtime (including time prior to this update). This ca
MINORIntroducing Transcension Feats
Transcension Feats are somewhat like Ascension Trails, but come without a penalty. You don't need to queue them, and they aren't directly related to transcension layers. They provide a bonus to the tr
MINORIntroducing: Automated save backups and a new Armory heirloom
Added automated save backups, both prior to manual resets on highest or new layers, and on a daily schedule. This should allow you to correct mistakes or adjust strategies more easily, without the nee
MINORSmall update
Added a description to all prestige, ascension and transcension tabs to describe what they provide, reset and how to acquire more available points. Instead of just informing you in the alert when you
MINORSmall update
The game client no longer forces Steam Cloud to be enabled, but will instead offer to enable it when you launch the game. If you decide not to, it will only use a local save instead Fixed a freeze tha
MINORIntroducing: Transcension
It's been a bit since the last update, but that's mainly because I've been working on this one for a while. Since the release on Steam, most updates have been focussed on improving the early game expe
MINORSmall polishing update
- Added a small title for loadouts (both heroes and autobuyers) to give a general impression what's saved in that loadout - Updated the third autobuyer preset to work a little better out of the box (i
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