INCISION Patch Notes — August 28, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Carnage has arrived
Today is the day, INCISION has just left Early Access and it is now in-front of you in all of its gruesome glory! It has been a long road since 2022 and all of this would not be possible without your help!
To celebrate this final cut, we are keeping the current price of INCISION for 30 days from now - hell we will throw in an additional 30% discount in addition. After the above mentioned period, the game’s price will rise to 19.99$
We believe this new price better reflects what INCISION has to offer in its full 1.0 version. Furthermore, this will also secure the future of INCISION and its updates
The Future
For the time being SmoothBrainDev will be taking a short and well deserved rest. In the meantime you can expect patches and bug fixes, but brand new features will come after the short break. What exactly can you expect? That will be unveiled in due time.
Let the Feast Begin
To get you in the right mood we have a special stream from JaredRBair. So strap in and and enjoy the final chapter of INCISION.
Stream Link: https://steamcommunity.com/broadcast/watch/76561199202514780
Patch notes
New episode: Episode 3: "Death-Storm Havoc"
Three new pre-rendered cutscenes
Three new long and varied levels
Two new challenging bossfights
Over 30 minutes of new music for Episode 3
New weapon: Flamethrower
Portable Nukes for rocket launcher
"Bestiary" in the main menu which unlocks after finishing all episodes
Level select now unlocks for each episode seperately after beating the episode's final boss
Most enemies now have a melee death animation
"Goodies" folder in INCISION's folder with pictures, recordings and concept art from the development. Also includes all the old demos/alphas + some unreleased early builds and a lengthy readme with info about all of them.
Excessive gore and blood splatter effects on gibbed enemies
Retro filter in the options menu which adds posterization and dithering like in the old alphas
Hemogoblins can now fake death
Sycophants now have a lunging melee attack
Sycophants, Ninjas and Hemogoblins can now be parried with the Sawspear to kill them instantly
Revolver primary fire now deals higher damage
Omenstrike Railgun has a faster rate of fire
Clearer and repeatable tutorial texts in Episode 1
Parryable boss characters have a "ping" effect showing which attacks can be parried with the sawspear
Episode 3 includes buffed variants of Growth's monsters with higher aggression, HP, and some unique attacks
Icons for difficulty settings
Lots of small bugfixes in menus, HUD and older levels
