Ignis Corruption
Patch notes · News · Live player count
About
In this Procedural City-Building and Survival game, you must manage your resources, expand your village, assemble an army and destroy the source of evil, which changed the entire eco system of a land that was once prosperous and peaceful.
Media Gallery(18)
Patch Notes & Announcements(12)
MINORUpdate notes for v1.4.0
Hi everyone, This small update mainly addresses a recently reported security issue affecting Unity applications made after 2017. Patch details: 🔐 Security – Updated to address CVE-2025-59489. 🎁 Opti
MAJORUpdate notes for v1.3.5
Hi all, Small update based on community feedback. 🛠️ Easy and Normal difficulty adjusted 🛠️ Adjusted context window size to support up to 9 functions 🛠️ Changed way of lighting building windows at
MAJORUpdate notes for v1.2.9
Hi all, Small update based on community feedback. 🛠️ Fixed main menu background art for 21:9 and 32:9 aspect ratios 🛠️ Adjusted targeting accuracy of unit shots 🛠️ Changed damage particle and build
MAJORUpdate notes for v1.2.0
Hi all, Update based on community feedback. 🛠️ Adjusted auto-gathering behavior of units, now it will return to the resource it was gathering. 🐛 Fixed bug that completed extractor build tutorial eve
MAJORUpdate notes for version 1.1.5
Hi all, Update based on community feedback. 🛠️ Adjusted the hunting house tooltip, which was previously requesting a villager worker instead of a warrior. 🐛 Fixed bug that disabled camera controls a
MAJORUpdate notes for v1.1.4
Hi all, New update based on community feedback. 🛠 Changed behavior that blocks camera movement when reaching the edge of the map. 🛠 Adjusted AI of wave enemies. 🛠 Changed how the archer tower works
MAJORUpdate notes for v1.1.3
Hi all, Small update based on community feedback. 🛠 Added required worker type in workstation tooltip. 🛠 Fixed tutorial execution order of idle units and resource delivery. 🛠 Adjusted the construct
MAJORUpdate notes for v1.1.2
Hi all, Small update based on community feedback focused on accessibility. 🛠 Adjusted conditions for a unit to interrupt its work and go to help another unit that is in combat. 🎁 Added tip stating t
MAJORUpdate notes for v1.1.1
Hi all, New small update based on community feedback. 🛠 Increased distance for units to call for help when attacked by an enemy 🎁 Added particles over idle units for easy identification 🎁 Added wre
MAJORUpdate notes for version 1.1.0
Hi all, Update focusing on the main issues reported by the community. Thanks to everyone who helped identify these issues. 🛠 Adjusted minimum amount of units to use formations 🛠 Adjusted farm collis
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