GamePatchNote Digest
Icaria Patch Notes — May 9, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Roster now has a team/role filter and a "select" button you can select filtered entities.
- Fix the "relative to #/@" UI. Not sure what I was thinking when I wrote that.
- Fix expression UI for When statements.
- If you delete and recreate a signal, entities using that signal get reconnected to it.
- AbortIf no longer exits a loop if it is the last statement in that loop.
- AbortIf errors can now be handled by OnFail and not exit a loop until fail.
- AbortIf now properly handles commands nested inside a loop.
- Fix the setting for MaxRequest in the Request command expression editor.
- References to role/types in the expression editor now won't see hidden entities.
- "count of" in conditionals now doesn't include hidden entities.
- copy the terrain filter (if it is set) from the Surveyor when placing a beacon. If the terrain filter is not set, use the tile you are placing the beacon on.
- fix setting the current craft to None
- fix a nest of type-os.