Hyperspace Dogfights
Patch notes · News · Live player count
About
Hyperspace Dogfights is a juicy jet-combat roguelite in which you blast, dodge and slice your way through masses of technologically inferior baddies. Your jet evolves differently on each run and becomes stronger and weirder by gathering some of the 300+ available items.
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Detailed
Juicy CombatOut-boost your enemies, use gravity to your advantage and hyperspace-dodge through projectiles when things get too hairy.Endless LootMake your jet stronger and stranger by gathering some of the 250+ currently available passive and active items. Use over 90 randomly modified weapons against your opponent, including aerial melee options.Fierce OppositionEngage zone specific enemy types in air-to-air and air-to-ground combat. Confront 10 distinct bosses and try surviving beyond that in endless play. Master the base game, then push your piloting skills even further in 12 different challenge modes.Developer Comments/FAQWhat do I do in Hyperspace Dogfights?Mainly you fly a jet in a 2d environment and blow things up. You'll also complete randomized goals in order to finish individual waves. In-between waves you'll buy items that modify your jet in various ways. Zones end with random boss encounters. Difficulty is pretty harsh, you'll probably die a lot in the beginning. But each subsequent run will play out a little different. Throughout the game you'll unlock additional items to find on later runs. The game is fairly light on story, but you can piece together a narrative from item descriptions and combat chatter if you choose so.Feature list?- Juicy, impact-full and tense 2d air combat, framed in a weird sci-fi universe- 5+ player jets to fly, all coming with 2 alternate starting loadouts to unlock- 200+ different passive items, some providing simple bonuses, some completely changing how your jet behaves- More then 90 sci-fi jet weapons, including beam weapons, explosives and aerial melee options- 50 active items used for offense, defense or utility- Strong focus on synergies and weird jet builds. Most items will interact with others, be it in positive and negative ways. All passives can stack with themselves.- 7 zones with distinct enemy composition to explore- 10 bosses to die against- Various wave goals: Hunt ace pilots, strafe ground targets, perform recon scans and more- 12 late game challenge modes that can be freely combined with another- Colorful pixel art, powered by the Pico8 palette- An adaptive soundtrack with combat and menu tracks, consisting of 14 tunes by ENUIT and Ole Toensen (available as dlc)- Persistent unlocks with lots of items in the loot pool from the get go, but some things only unlockable through the endgame- Finished runs can seamlessly transition into endless mode if you choose so- Steam cloud save, cross platformI found a bug?!?We did a year long alpha but there is still the possibility that some things slipped through the cracks. Please report your findings in the steam forum or contact me on twitter or through the games' discord channel and I'll look into it. Thanks!<3 <3 <3Stefan Widany – Sleeper Games
Patch Notes & Announcements(73)
MINORHyperspace Deck Command Launched!
Hey There Hyperspace FansSleeper Games’ 4th release is here! Hyperspace Deck Command is a deck building rogue-lite that takes place in the hyperspace universe, millennia after the previous games. You’
MINORHyperspace Deck Command Demo 2 Is Here!
https://i.imgur.com/qfrJ8JO.png The new demo for Hyperspace Deck Command is now ready for Steam Next Fest. You can check it out here on Steam. This version features 2 full faction decks, 19 unlockable
MAJORHyperspace Dogfights Version 1.224 (End-Tech)
-Omni HE Displacer shot friction reduced. -Fixed Artifact Lottery not appearing in data cloud until first acquired. -Fixed a problem with End-Tech Autoloader unlock.
MINORHyperspace Deck Command Demo Released!
https://www.youtube.com/watch?v=aBZprZeheIE Hi there Sleeper Games crowd. To be a part of Steam’s ongoing Deckbuilder Fest I put together an early experimental demo for Hyperspace Deck Command, my upc
MAJORHyperspace Dogfights Version 1.222/1223 (End-Tech)
1.222 (End-Tech) - Heatsink Launcher now starts with 3 max charges. - Hardlight Harpoon is now tier 2. - Hardlight Harpoon no longer uses charge if it does not find a target. - Some effect from Crowd-
MINORSwirl W@tch is here! (Hyperspace Anthology Vol 2)
https://store.steampowered.com/app/2081970/Swirl_Wtch/ Attention all aces: My next game has just launched. In Swirl W@tch you will stealth-infiltrate the ravaging industries of Cloud 2, a vibrant gas-
MINORSwirl W@tch Releases On April 5th!
https://i.imgur.com/QjZMEtQ.gif Attention all aces. My next game now has a release date! Swirl W@tch aims to take stealth-infiltration gameplay to a fresh new setting: The crushing depths of an over-e
MINORSwirl W@tch Now Got a Demo on Steam!
Attention All Aces My gas-giant-stealth-infiltration-immersive-simlet Swirl W@tch got a new demo out. Head over to the game page if you want to give it a try and maybe whishlist it while you are there
MINORSwirl Watch Announced
Hi Everyone It has been six month since the release of ---Red---Tether--> and my next game is now well underway. I’m happy to officially announce Swirl Watch, a stealth-action roguelite that takes pla
MAJORHyperspace Dogfights Version 1.215/1.216/1.218 (End-Tech)
https://i.imgur.com/VKvUQeX.gif 1.215 (End-Tech) - Flexlight Bow charge damage buffed (6-->9) - Adjusted text colors for Quantum Augment effect to be better contrast with various possible backgrounds
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