Hyperbrawl’s Revolutionary Sound Design
HyperBrawl Tournament Patch Notes — May 14, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Music and Audio are what help create immersion within video games, without sound there is no player experience.
For HyperBrawl we wanted to push the boundaries of what was possible with music and audio design and through the use of the brand new machine-learning audio design technology Omnio we were able to dynamically add spatial information to audio in real-time giving audiences the physical sensation of immersion in a way that has never been put into working practice in a video game before.

Throughout the development of HyperBrawl Tournament our team worked alongside the team at Omnio and legendary music composer Steve Levine to become the first ever video game in history to use this revolutionary music industry and nightlife technology within interactive media.

Using Omnio, we were able to take the audio design of HyperBrawl Tournament and enable players to feel audio and experience music the way it sounded when originally recorded in a way that has never been done in video game development before and display what is possible with game audio in the modern era.

To convert the tracks of HyperBrawl Tournament our team and Steve Levine passed each of the games audio tracks through a black box provided by Steve containing a unique chipset that utalized a special algorithm to remaster the sound for our team and create audio that is both reactive to the players actions in the game world but also matches the audio to what is happening in the present moment.
To learn more about the music and sound production of HyperBrawl check out our official documentary The Music of HyperBrawl Tournament.
We have more news coming for HyperBrawl Tournament on Steam in the near future so make sure to keep an eye on our social channels and we look forward to seeing you in the Brawl.
Simran – Head of Player Engagement
- Milky Tea
