[Update] Hydroneer Mega-Optimization
Hydroneer Patch Notes — May 8, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
A Huge Optimization Update Has Landed!
This update includes optimizations across the board - these touch on multiple elements of the game. From improvements to performance in specific areas of the world, to upgrades with large mining setups. You should see a significant increase in performance with certain scenarios.
We've also reworked a lot of errors with localization across all languages.
As some of you may know after we finished Hydroneer in April 2024 we've been hard at work on our next game, Die Trying. Since we're a tiny team, even whilst working on Hydroneer we didn't have enough man-power to simultaneously work on the console port ourselves, and with how busy we are on the next game, we definitely don't have time right now! This has led us to partnering up with PlayEveryWare, console development pros that have worked with the teams behind "Among Us", "Fall Guys", "Valorant for Consoles", "Dispatch", and many other successful quality games on consoles. We chose them because they're the best of the best.
Whilst the console version (Xbox Series X|S + PlayStation 5) is going to be an almost exact copy of what PC players enjoy, their expert engineers have revealed some opportunities for more optimisation on Hydroneer. We've decided it would be a really nice to bring some of these optimisations to the original PC version!
Even though Hydroneer is a finished title, we want to continue to support the game with optimizations and bug fixes.