Hidden Folks Patch Notes — June 6, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey folks! Adriaan typing here, on this wholesome day!
Hidden Folks 2 was officially announced at Wholesome Direct just now!! Here's the announcement, including a small introduction to the team and I:
And as the game will obviously also release on Steam, make sure to wishlist the game immediately:
Hidden Folks 2 looks like and builds upon the original game in every regard: the art style, the miniature landscapes, the gameplay, the cheeky jokes, and the mouth-made sounds. True to the original, the game is all about exploring the little stories scattered throughout each landscape, without time limits or any pressure to score points. The sequel features completely new themes and areas, improved graphical quality, a second (not text!) clue for those in need, lots of new mouth-made sounds, and various quality-of-life improvements.

Our intention is to release Hidden Folks 2 in the first few months of 2027, with at least 3 themes and each with 3 to 5 areas, on desktop, phones, and tablets (and maybe on Nintendo Switch, if there's demand?). I'm not sure all themes and areas from the announce trailer will make it into the release version of the game, but the team and I will continue to work on the game after its release to add more themes and areas (for free) and fix bugs and stuff.
In the meantime:
Make sure to wishlist the game!
We'll demo HF2 at Gamescom in August. See you there maybe?
We'll be looking for testers later this year. Sign up at hiddenfolks.com if you're interested!
We're looking into selling those cool t-shirts again, but haven't set it up yet.
You'll hear from me again when there's something for you to do!
Talk soon,
Adriaan (de Jongh. I'm the studio director at Hidden Folks.)