HexWind Update 45: Going Elemental
HexWind Patch Notes — November 26, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello VR die-hards. With Mekarion defeated, things can get back to normal around here. At least, as normal as it gets in the Chaos realm! This time we bring you a whole host of updates to all things elemental. Let's get into it!
From the Frying Pan, Into the.. Glacier?
Our massive team of super talented artists (Leo and Will) are molding worlds at an alarming rate. In this update they have expanded the worlds of Fire, Ice, and Metal for your entertainment. Enjoy the multitudes of new spikey places to snag your inquisitor cape, icy slopes to slip down and rivers of lava to melt away the stress of defending the world.



An Elemental Explanation
We have heard from many of you that it's not quite clear how the different elements interact with each other in HexWind. So we re-did part of the sarcophagus lid with something a little bit clearer to better explain them to players.Each element is strong and weak to other elements in the world. For example, fire is strong to ice but weak to earth and this has direct effects in gameplay and potentially how you choose your path across a board so it's very important you have all this in front of you while you are picking your next mission. The updated display should hopefully give better information on this, arming you to make the best decisions in game.
Mekarion Returns Home
After suffering defeat at the hands of an army of inquisitors, Mekarion has retreated to his citadel. However, he learned some new tricks during his attempted takeover of the Chaos realm. You'll find his updated form from the last community event now waiting for you at the end of Act 3. Best come armed.