GamePatchNote Digest
HexLab News — July 17, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Graphics improved:
- The image is now "softer" when you move the camera.
- Animations have become more smooth.
- Flicker of glow effects has been fixed.
- Added illumination for tiles that can be removed at the phase of field destruction.
- Added an option for difficulty level.
- Multiplayer improved.
- Fixed a bug where the game stopped during the shrinking of the field.
- Now it does not count as a move, if you put hex from where.
- A hint was given for describing the hex of the enemy, if you point the cursor at it.
- The skill to block tiles now blocks tiles for only one move, not the entire match.
- Added a hint for inaccessible hexes, describing the conditions for their availability.
- Reduced the time for hints to appear.
- Improved design of interface elements.
- Fixed bug of inaccessibility of the third level.
- The intro video has been altered.
- Added a hint for the skill of the drone and color selection in the campaign scene.
- Increased the hitbox for the click to change the drones in the campaign scene.
- Changed the design of hints.
- Fixed sticking of hints when hovering over the enemy hex during the stack placing.
- Fixed saving deletion.
- The tutorial for the campaign has been altered.
- Fixed minor bugs.