'Hello Puppets!' DEVLOG#3 - ‘Puppet Mode’
Hello Puppets! VR Patch Notes — November 20, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear hosts,
We are back with the third DEVLOG discussing the ‘Puppet Mode’ today!
Many of you must have enjoyed fitting into small spaces and observing the studio from Scout’s perspective when there were puzzles that only Scout can solve. If you felt like you had gotten closer with Scout through this mode, then you must have done it right! For others who had to listen to Scout’s mean comments, we send our condolences but please note that it is perfectly normal.
From the very beginning, the idea of shrinking down into ‘Puppet Mode’ seemed really cool to us. It was one of the first prototypes we made. We had this room full of old assets from other games, and all you could do was walk around and shrink into ‘Puppet Mode’, but even that was super fun. And yet, for a long time, we weren’t sure it was actually gonna make it into the game, because there were so many questions that were hard to answer: once you’re in ‘Puppet Mode’, what’s fun to do there? Should you be able to do it anywhere, or only in certain spots? And how do we handle Scout in those moments, is she aware of what you’re doing and can she talk?

Eventually, we decided that letting the player go to ‘Puppet Mode’ anywhere would be way out of scope, but if they could only do it in certain spots that felt kinda lame, so we hit a middle ground: we saved it for the second half of the game. We kinda expected people to abuse ‘Puppet Mode’ constantly and try to break the game, but actually almost no one does.

If you’ve enjoyed this log, why not go back into the game and try to mess around with the mode now? We are sure Scout would love that. And as always, don’t forget to follow us on Twitter and join the Discord family to discuss the game, report bugs and send us your suggestions!
Sincerely,
Otherworld Crew