'Hello Puppets!' DEVLOG #2 - The Puzzle Machines
Hello Puppets! VR Patch Notes — November 13, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear Hosts,
How have you been getting along with Scout so far in ‘Hello Puppets!’? Did you find the puzzles enjoyable or a little too hard/simple?
Today’s Devlog introduces how those puzzles were created during the development of the game and how they were specifically made to fit with Scout’s character and capabilities. Without further ado, let’s get started!

Trying to design puzzles for Scout and the player was an absolute bear. We got so stuck on it that we had an all-hands meeting where the entire team, even people who normally don’t do level design, locked ourselves in a room with a white board. We refused to leave until we had something. For hours, we were just stuck, because we kept trying to invent environmental puzzles that Scout could solve.

We eventually stumbled onto the idea that the only fun way to game-ify Scout is to create machines that are designed specifically FOR her, like a test. Once we had that, the art team started mocking up concepts that were just inherently funny and bizarre and felt compelling. The entire story had to be rewritten to fit it, but we made it work.

Hope you enjoyed the second Devlog on puzzle creation, stay tuned for next week’s log on ‘Puppet mode’, you may be surprised by how the mode was designed to alter your gameplay experience!
As always, don’t forget to follow us on Twitter and join the Discord family to discuss the game, report bugs and send us your suggestions!
Sincerely,
Otherworld Crew