'Hello Puppets!' DEVLOG#1 - Puppet On Hand
Hello Puppets! VR Patch Notes — November 3, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey Hosts!
Puppets crew here!
'Hello Puppets!' has been released on Steam for almost two weeks and thank you all for playing through the game and providing feedback! Releasing It surely made us nostalgic for the crazy days of developing it.

We have always claimed the game as a horror title with touches of comedy. For a lot of our fans, Scout was the main reason that this game can be a "comedy" as well. Her foul-mouthed character and bizarre personality was not an easy one to anticipate. To spice things up for you, here is a behind the scenes story about how Scout was born and how the whole idea of "puppet on hand" came together.

We’d kind of been thinking that hand puppets in VR had a lot of potential for a few years, and we kept looking for the right way into it. Then one day, we were working a totally unrelated project, a sort of anthology horror thing, and we stumbled on this picture that someone on the internet made of evil Muppets. They had their eyes blacked out, they looked really creepy. We started thinking about a horror adventure based around evil puppets, with one stuck on your hand talking to you, and the others stuck on other peoples’ hands who are hunting you.

This idea of taking away one of the player's hands in VR and turning it into a talking, thinking character just seemed really exciting, and nobody else had even tried it that we could find. That’s when it all started and Scout was born.
Hope you enjoyed the log, we will continue to post a series of Devlogs that show you behind the scenes snippets of how the game was inspired and created along the way, stay tuned and enjoy the show!
https://store.steampowered.com/app/1426280/Hello_Puppets/
Sincerely,
Otherworld Crew