HELLCARD Patch Notes — May 29, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
One of the perks of the new engine is that we can make small trailers relatively quickly. With our old tech making a trailer was a months long process. And this means we can show you what we are working on as we work on it ːarchduckː
Adventures!
Hellcard II will have adventures. Each adventure has its specific goals, side quests, and a final boss. Or two ːarchduckː Think of adventures as stories, each with unique map.
The battles you encounter are random. Well, the entrance is always first and there is boss at the end, but the rest is semi-random. Why semi-random?
Choices Matter!
Because some of the rooms you might stumble into will depend on your team's choices! Say, for example, some of you accept a subquest from a suspiciously harmless old man at the gates. All he asks for is to take a couple of extra cards into your deck and bring them to a specific spot in the dungeon (totally not suspicious). This choice will unlock a new location that can be found further in the dungeon.
Or maybe one of you equipped a not very potent but weirdly named piece of equipment. Or is unnaturally strong. Either might unlock doors normally barred.
How Big Are They?
Very. Each adventure actually has more content in it than the entirety of Hellcard I. Initially some of the rooms and quests in an adventure will be locked. As you progress these new rooms and encounters will unlock and get added to the pool of areas you can find during your run.
Evil Manor Adventure
So, without further ado, here is a short in-game trailer of Evil Manor adventure. I would love to write more about the adventure and lore, but I can't without just repeating what's already in the video; and that's a bad habit ːarchduckː
As Always,
Stay Safe in Paper Dungeons ːarchduckː
Konstanty