Hektor Patch Notes — March 17, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everybody!
First of all, thanks to everyone who has checked out Hektor! We're incredibly happy with all the positive feedback we're getting. For a small group of five guys very new to commercial game development, it's been a complete honor to have such a large group of people play our game.
However painful it is, we do read any and all negative feedback we get, too. We really believe in strong communication with our players, even if their critique is negative. This is a great opportunity for us to better our game and hopefully turn any negative experiences into positive ones.
Some players have reported the wavy geometry bending effect caused by insanity as nauseating. Even though it's a minority that reports this, it's the biggest and most serious problem we've run into with Hektor so far. While developing Hektor, none of our team members ran into this problem. We might have stomachs of steel or know the pill mechanics down to the float value, but we do take this feedback very seriously and immediately started working on a fix.
We have now implemented a slider in the video options menu allowing you to tone down the effects of insanity. In the future, we would rather implement a checkbox users can toggle to activate alternate insanity effects and shaders that should not promote any sort of stomach churning, but still convey the aesthetics and mood that we're aiming for. Until this hits the shelf, you should tone down the effects of insanity immediately if you start feeling even the slightest bit ill. If you don't, however, we recommend to keep the settings at their defaults to get the intended experience.
Other than offering a fix to this problem, the 1.1.0 release also features full controller support. We have also put some more work into our door physics, and are hoping you find them easier to handle. Specifically, we've made sure that player movement also affects the door physics, allowing the player to swing a door open easier while walking. We have also fixed a lot of bugs that have been reported by our players (Huge thanks for pointing these out!). A full list of changes can be found in this post:
Best wishes,
Felix Nordanåker
at Rubycone