Development News | Plans for Winter
Hammerheart Patch Notes — December 6, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Yesterday was the biggest day in Hammerheart's history with even more players getting on board than launch day. This was of course because of SplatterCatGaming's review which I'm very thankful for, and to all the new players I would like to say welcome! I'm honoured to have you here.
https://www.youtube.com/watch?v=o6jBBQYT7_I
The video and its comment section both contain a lot of great ideas which strengthen the feedback Hammerheart has received across various other channels. The community feedback as a whole has made me think more about the mid-term and long-term goals for Hammerheart which had remained unchanged since the Early Access release... Until now.
As you can see on the Trello roadmap, there are now plans for major changes to the game loop, which include a grid-based overworld map which players can navigate to choose encounters. Terrain, enemy and reward types will all be visible on the map, and players will be able to choose which encounters to take based on their priorities.
As with other smaller features, this massively compliments the future addition of new locations like Norway and Brunanburh, which will inevitably have different distributions of terrain and enemy types, and additional game mechanics. Smaller features suggested by the community are being added too; the next update will include the start of a UI rework which will help the player to identify where enemies are approaching from off-screen.
I'm very excited to have you all on board at this important time in Hammerheart's development. You are more than welcome to get in touch on the Discord server, or follow us on Facebook, Twitter or Instagram to stay aware of the game's progress.