Halved Patch Notes — March 20, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Fixed an error that would occur with the first campaign menu after switching slots
- Fixed another instance of dialog persisting between stages
- Prevented Asylum Keys from dropping in Dying Paradise, since they are useless at and beyond that point
- Increased the chance of the top layer of the Inventor's Caves generating to 50%
- Fixed in game timer not resetting between campaigns
- Fixed the artillery robots jumping too high in the intro cutscene
- Boots of the Mongrel no longer mention fall damage when playing as TiN_kAAn, since he takes none regardless
- Added interpolation highlights to weapon icon ammo bars
- Fixed a recent bug where the achievement "Force Pillarhead's artillery against him" was unobtainable
- Put a limit on the number of effects (damage numbers, burst FX, etc.) that can be in the world at a time
- Deprecated shadows, may remove entirely in the future