Halved Patch Notes — January 8, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Added The Grand Partial Oasis Trial to Bossdome
- Featuring a souped up Quagmire Construct
- And a new item unlocked by beating it on HARD
Other Bossdome changes
- Reduced Pillarhead's projectile damage
- Alex no longer has infinite ammo during phase 2 Altarator
- Difficulty is now labeled as Tier since every "difficulty" is relatively balanced
- "DEAD MAN'S SHIELD" is now limited to one per prelude reached
- Menus now have a scramble coefficient of 0.4
Character/weapon changes
- Gave characters unique "base widths" so that their platforming is more consistent with their appearance
- TiN_kAAn's Rotating Shield now has a hard internal cooldown of 1.5
- Nerfed the damage of both of TiN_kAAn's offensive abilities
- Increased the ammo of all of Dawn's weapons
- Reloads are no longer consumed at full ammo
- Alex's Shocker chains directly to enemies through water without increasing chain damage falloff
Item changes
- Made "CHRISTOPHER'S VINE" rarer
- Nerfed "THE HUMBLE BRICK" proc chance from 25% to 10%
- "AGED ACCESS CARD" no longer rolls its effect with luck
- Bossdome items are permanent now
Control/textual changes
- Added some more symbols (and updated a few others) to the main font to accommodate new keybind displays
- Updated the smaller font (and added some) to center the characters better
- Mouse buttons and non-character keys are now bindable (meaning that to pause is now Esc, as it should have always been)
- Control tips will now more concisely display what key to use
- Reworked the "Print control tips" setting to switch between the full panel and concise tips around the screen (it is on concise by default)
- Rearranged control remap menu and added an option to reset to a new more intuitive default
Visual changes
- Fixed large pyramid texture edges (again)
- Fixed \'s sword effects jittering near the end
- Cleaned up underwater breath icon
- Centered interactable text display
- Reduced line spacing on dialogue boxes
- Squished multi-line achievements together to better indicate their separation from others
- Reduced the wobble on Joe's projectiles
Misc changes/fixes
- Viarum now heals you
- When starting a Standard run and then exiting during the intro cutscene before entering a Bossdome, the "cinematic black bars" would be permanently affixed to the screen. This no longer happens