Halved Patch Notes — November 7, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Added new Bossdome exclusive music
- A Grand Prelude for each level and a Grand Trial theme for each boss
- If the last selected game mode is Bossdome, then the Grand Prelude will play instead of the normal prelude for the title menu
Added three new items
- "THE HUMBLE BRICK" is a proc item that rains bricks
- There are two other unlockable ones that you'll have to wait to see yourself
Added an individual play mode for standard levels
- "Beat the game" achievements won't work, but any others will
- Good for speedrunning single levels
Bossdome changes
- The Altarator takes double damage in its second phase
- Lowered The Altarator's defense against Dawn in Bossdome
- Slightly nerfed The Altarator's laser damage in phase two of his Bossdome fight
- Level banners in Bossdome now reflect the corresponding song names
- Fixed secrets before Bossdome trials only giving the item reward if already unlocked when activated in a specific order
- Changed one of the Father's Bossdome interlude lines from "I am now only an assistant to the \." to "I am now merely an assistant to \."
- The reward for dealing a certain amount of Bossdome bosses' health has been reduced from two to one
- The Altarator now teleports you to the other side of the arena to prevent cheesing by just staying in the starting area
Standard boss/enemy changes
- S.A.N.E.D. doesn't run so far away during charging phases anymore, he changes phases less often, he no longer lowers the floor or closes off the lower arena, his arena has had a mild redesign, and he clearly indicates his teleportation.
- The Quagmire Construct fires bullets and places turrets less often
- The Quagmire Construct's segments no longer appear to heal when damaged
- The Quagmire Construct's turrets' bases are no longer solid, solving a softlock edge case where they would completely block the exit
- Spawn rates are now less during boss fights
- Pillarhead's bombs have a shorter lifespan
Item/weapon/character changes
- Made "STAFF OF THE \[ L3peR ]" a bit rarer
- Adjusted knockback and proc coefficients of different weapons, and a few weapons not proccing some or all effects
- Some weapons that hit multiple targets roll for procs for all targets instead of for each one individually
- Fixed explosive attacks triggering procs on every enemy in the level
- Fixed TiN_kAAn's bombs being uncentered, and buffed his rotating shield
UI/graphics changes
- Fixed rain effects sometimes being completely off scale
- Removed an unnecessary automatic screen scaling function
- Fixes some broken weapon icon animations
- There are now particle effects to indicate the position of the exit/event starter in the Partial Oasis
- Condensed the control tips and gave them a transparent black background like every other UI text element
- Added integer interpolation to the money display and gave its panel a transparent black background like every other UI text element
- Gave interaction text tips a transparent black background like every other UI text element
- Fixed timed visual effects being destroyed in untimely batches instead of exactly when they're supposed to
Textual changes
- Changed all item boxes to say "Open \" instead of "Itemize \"
- Changed the title menu to say "HALVED ---- MAIN MENU" instead of just "MAIN MENU ------ "
- Removed the "THE" from "THE INNOCENT DIE"
- Updated "PIERCING SHARD"'s description to reflect its interaction with Homing Minigun ("Shots pierce or target more enemies")
- Updated Rotating Shield's description to "Spawn A Pair of Damaging Rotating Shields - Single Use"
Music/environmental/misc changes
- "prelude to snowhenge" no longer overrides the song that was playing on the main menu when entering the intro level
- Fixed songs starting over when going to a place that plays the same thing
- The exit/event starter/"altar" in The Abandoned Oil Mines now can only spawn next to the elevator, in the top row or in the bottom row of each tunnel system
- Prevented the walls of the Father from moving while the game is paused
- Fixed settings being reset when switching save slots
- Removed some large unused assets