Guild Quest Patch Notes — July 25, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hoooo doggy. This is potentially the biggest update we've worked on since launching. And it turns out this is actually the first idea we had for how we wanted to handle cards, but decided that was going to take too long to build so we didn't do it. (But we sure ended up regretting that decision. Game development!)
We've found one of the big issues with our cards is that there's too many of them, and too many of them are useless, which leads to a lot of knock-on issues (a largely useless collection of cards and chests are boring to open since it's just more useless cards).
This wasn't an update to a major system so much as a complete rebuild of a major system.
First things first
Your cards have changed! We've limited the amount of cards there are to collect now. So, for example, instead of having 4 different Common Cleric DMG cards, there's now only 1. Any Common Cleric DMG cards you have will all be changed into the new Common Cleric DMG card.
This is going to mean you'll have less cards now than where you were last in the game.
But now you can use your duplicates to permanently upgrade your cards to values higher than before.

Every tier will upgrade by a specific amount, but will always remain in that tier. Theoretically you could upgrade to a Common DMG +1000 card but it'll still be Common.
This isn't creating NEW cards, this is upgrading existing cards. So when you change a +25 card into a +50, you now have a +50 card and no more +25 cards. Any dupes you still have will also be turned into +50.
Here's the breakdown:
Guildian DMG and ADV Cards
Common +25 --> x2 per upgrade.
Uncommon x1.5 --> +0.5 per upgrade.
Rare x2 --> +1 per upgrade.
Epic x10 --> +2 per upgrade.
Guildian HP Cards
Common NA
Uncommon +600 --> +300 per upgrade.
Rare +1200 --> +600 per upgrade.
Epic x10 --> +2 per upgrade.
Quest Gold and XP Cards
Common x3 --> +0.5 per upgrade.
Uncommon x5 --> +1 per upgrade.
Rare x20 --> +1.5 per upgrade.
Epic x30 --> +2 per upgrade.
Island Cards
Common NA
Uncommon x3 --> +0.5 per upgrade.
Rare x7 --> +1 per upgrade.
Epic x15 --> +1.5 per upgrade.
And there are no caps on upgrades. So you can keep upgrading a card as much as you want, it's just dependent on how many dupes you collect.
New Card Equip Screen

Store Stuff
The Forge
Is still down. We haven't removed it from the game, but we wanted to see if people still wanted a Forge if duplicates are also used to upgrade their cards. Our fear is that if you use duplicates two different ways for two different benefits that it might be confusing/angering to players. We'll see though!
As for the Forge Achievements, if we do get rid of the Forge entirely we'll change those achievements into Upgrade achievements instead.
And so...
Enjoy the update! I hate taking things away (like some cards), but hoping the fact that you can upgrade well beyond where you could before will make up for it (also there will be a few chests waiting for you too).
Please be aware that there might be some server issues with all the upgrades and chest opening that might be happening. So there might be some delays when you upgrade a card.
HOTFIX UPDATE JULY 26th