GTTOD Playtest Day 1 Patch Notes
GTTOD Patch Notes — March 14, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
GTTOD Playtest - First 24 Hours Patch-Notes
Additions:
The Chariot I and The Chariot II (III needs a rework)
Added 0.5 seconds of auto vault time after wallrunning
Added a Quick-Swap Item Mode key
Added a Quick-Inventory key
Added a Quick-Melee key
Added Num-Keys for instantly switching to favorited items
Stim increases Wallrun speed
Walldash resets Wallclimb
Added click-to-buy in the Shop and click-to-withdraw in the Stash
Items now display proper names and colors in favorites wheel
Added tutorials to Dead Man's Depot, Blessed Bunkers, and Cursed Bunkers
Adjustments:
Increased Jump height
Increased Double Jump height
Increased Wallclimb height
Increased grounded movement speed
Reduced event hold time from 1 second to .25 seconds
Reworked dash distance blocking so you have to LITERALLY be touching a wall physically before it blocks a dash in that direction
Decreased Door Event charge amount by 25%
Increased Combo Meter time from 10 / 5 to 12 / 6
Deactivated lots of non-functioning or disabled T H I N G S
More interactables must be specifically LOOKED AT to be interacted with rather than just be near to
More vibrant colors in Inventory
Bug Fixes:
Fixed Club removing glow on weapons
Fixed enemies spawning in Harbor Deep (potentially?)
Fixed Grapple Water bug
Fixed Double Barrel auto-pickup on Workbench
Waders icon added
Way more I've forgotten