Multiplayer, Mac & Linux, and so much more!
Grass Simulator Patch Notes — March 20, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Grass Simulator has been updated to improve the game even more as-well as adding Multiplayer and Multi-Platform Support!





Trading Cards where released in February, but some still don’t know so I made a banner for it. You can read the full patch notes below, and yes we’ve jumped two small patches for internal testing 0.1.7 – 0.1.8 where tested internally.
Patch Notes: 0.1.7
-added EU cloud depot servers
-added Multiplayer
-added lobby loader
-added player.data meta
-added cloud api key
-added treeline.level and disco.level
-cleaned up a few textures
0.1.8
-removed oh lord.level
-changed render distance and draw distance to increase fps
-added new draw sub (tech)
-added ping script, with directional and speed adjustments
-lighting tweaked slightly
-tiled map and splat map tightened up [15x15] now = [5x5]
-moved menu elements around to hopefully decrease the chance of locking up and freezing
-forced value fov for mag on range and others
0.1.9
-added new disco level (spooky)
-ungrouped level elements on multiplayer map disco
-fixed spawn breach reported by tester Paul
-fixed bridge clipping that would allow the user to have an high advantage
-added new invisible detectors on multiplayer levels
-bumped terrain quality up while compressing the entire level set
-increased terrain height map to stop bridge from floating on treeline.level
-0.1.9 now spits out Mac, Linux & SteamOS builds
-players can now host servers using the new hosting tool using cloud element
-players can retrieve listing and join and connect to servers globally
-multiplayer now checks ping to optimise game settings
-fixed sniper scope bug when changing scale