GamePatchNote Digest
Grand Guilds Patch Notes — February 8, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

New Content
- New Story chapters 19 and 20.
- Added 11 story combat encounters.
- New story boss.
- New and updated card artworks.
- New animated cutscenes.
- Improved buttons and combat HUD elements.
- New loading screen animation.
Gameplay Changes
- New keyword "Summon" will spawn AI controlled units.
- Added 11 Monico cards.
- Added 12 Draken cards.
- Added multiple passives for various heroes.
- Changed Head Start passive for Rei.
- Added passives for boss enemies.
Bug Fixes
- Fixed a bug that caused enemies to sometimes not use their basic attack.
- Fixed an issue where pushing enemies would sometimes lead them to wrong tiles.
- Fixed a bug where a push card with wall hit damage incorrectly deals that damage.
- Corrected some typos and grammatical errors in the dialogue.
- Fixed a bug where some characters have blank, white portraits during dialogue.
- Fixed a bug where the Pause menu covered by other UI elements.
- Fixed an issue where players could still interact with the grid while the game is paused.
- Fixed a bug that caused the World Map ship to not move correctly.
- Addressed an issue where some passives relating to debuffs would not trigger properly.
- Changed some enemy cards to correctly display their intended ranges.
- Fixed a couple of ragdoll issues.