Gran Skrea Online Patch Notes — August 15, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Update 134
15 August 2019

New
- New zone 'Poacher Dungeon' in East Athagos. Introducing new dungeon mechanics, mobs, resources and a new high level boss whose drops include a new high level mage armor set and a new torch
- Killing another player now drops their skull as a trophy
- Option to hide online status (friend list) in Gameplay Options menu
- Option to hide location (guild member list) in Gameplay Options menu
- You can now change your character's appearance by talking to Suspicious Surgeon in his building behind the Yorkhill bank
- It is now possible to purchase additional bank space by talking to a banker
Changes
- Newbie PvP protection is now permanently lost if the player commits a murder
- Criminals can no longer be protected by the newbie PvP protection
- Changes to guard behaviour: Instead of stunning and catching outlaws immediately on sight, guards now give outlaws 30 seconds to leave the guarded area until they are caught and thrown to jail. If an outlaw attacks another player in a guarded area, the timer is ignored and the guards act immediately
- Reduced timer to toggle PvP mode off after turning it on to 1 minute (from 5)
- Reduced Poacher aggro distance
- Increased Poisoned Shadow broadsword's poison chance to 20% (from 10)
- Reduced lute selfheal scaling with healing stat by 25% and increased lute selfheal scaling with healing skill by 40%
- Increased lute groupheal scaling with healing stat by 50% and changed healing received inside the field to 60-80% (from 0-100%)
- Removed Looter debuff when looting dead players
- Removed Dragon bones from the drop table of Dragons and added them to the drop table of Cave Dragons
- Tweaked drop tables for Dragon, Cave dragon, Pirate, Silk Crab, Red Crab, Sea Serpent, Supreme Sea Serpent
- Improved calculation of the exp split to encourage group leveling
- Food regeneration buff now also grants a damage buff
Honor Changes
- Raised honor cap to 200% (from 100)
- Honor can now be regenerated past 100% up to 150% passively
- Honor regeneration now increases exponentially the lower your current honor is
⠀⠀• 1% per (144secs * (1+honor level))
⠀⠀• This means 4 hours at 99%, 2 hours at 49%, 1 hour at 24%
- Added Titles for having different levels of honor
⠀⠀• 91-109% Honor: Neutral
⠀⠀• 110%+ Honor: Acolyte
⠀⠀• 120%+ Honor: Priest
⠀⠀• 150%+ Honor: Deacon
⠀⠀• 150%+ Honor, 55+ Heavy Armor, 55+ Healing, 55+ Swordsmanship: Paladin
⠀⠀• 170%+ Honor: Bishop
⠀⠀• 200% Honor: Archbishop
- Added achievements for reaching those honor levels for the first time
- Tournament trophies are now interactable and display a message unique to each trophy
- Headwear "Bishop's mitre" that can only be worn by players carrying the title of Bishop
- Earrings "Yin" (<= 90 Honor), "Yang" (>= 110 Honor) and "Yin and Yang" (91-109 Honor), crafted by blacksmiths
- The Red Crab can drop a main hand pistol now (you can play dual pistols now!!)
- Added Honor potions
⠀⠀• Small potion of Salvation (23 Alchemy)
⠀⠀⠀⠀• Increases Honor by 1% up to 150%
⠀⠀• Potion of Despair (43 Alchemy)
⠀⠀⠀⠀• Reduces Honor by 5% down to 0%
⠀⠀• Potion of Salvation (55 Alchemy)
⠀⠀⠀⠀• Increases Honor by 5% up to 150%
⠀⠀⠀⠀• Increases Honor by 3% up to 170%
⠀⠀⠀⠀• Increases Honor by 2% up to 200%
Crafting and Items
- Buffed stats on the following armor sets: Iridium, Shadow, Stranite, Bear, Verum, Moose
- Buffed Stats on all shields (lvl 15+)
- Added and changed weights of the majority of wearable items in the game
- Renamed "Iron Pistol" to "Off-hand Iron Pistol"
- Increased health regen from food buff to 1%-1.5% (from 0-1%)
- Increased cooking level of Brarrus meat to 45 and foodlvl to 80
- Changed health regeneration on several low level foods
- Added details of health regeneration buff to the descriptions of food
- Decreased the amount of coal needed per Ingot to be equal to the amount of ore needed
- Increased blacksmithing exp received from crafting ingots by 50%
- Reduced the amount of saltpeter and charcoal required to craft gunpowder to 1 each (from 7 and 2)
- Increased the base damage of explosive potions
- Explosive potions are now scaling heavily with alchemy, damage and fire damage
- Increased the duration of mana regen potions to 120 secs (from 60)
- Increased the duration of gathering speed potions to 20 mins (from 10)
- Increased the duration of crafting speed potions to 20 mins (from 10)
- Reduced the amount of life motes required to craft life potions to 1 (from 2)
- Reduced the amount of resistances gained from resistance potions to 15% (from 20)
- Potion poisoning is only applied from drinking health and mana potions
Vendor changes
- Robe vendor: now buying flax and ramie armor sets
- Light armor vendor: now buying troll and dragon leather armor sets
- Heavy armor vendor: now buying all common shields, shadow and iridium armor sets
- Fish vendor: now buying trout and smolderfish
- Bow vendor: now buying deadwood and archaeopteris crossbows
- Fine Blades: now buying shadow and iridium greatswords, halberds and broadswords
Ability changes
- Changed Healing music scaling with healing stat and skill
- Increased Healing aura scaling with healing stat by 50% and changed healing received inside the field to 60-80% (from 0-100%)
- Increased mana cost of Healing aura to 90 (from 70)
- Changed trigger point of Healing Plant to 30% health (from 20%)
- Increased scaling of Disperse with heavy armor by 66% and increased the amount of damage Disperse deals to surrounding enemies by 100%
- Increased cooldown of Disperse to 25 secs (from 10)
- Increased mana cost of Disperse to 30 (from 0)
- Reduced damage block gained from Thick Skin by 30%
- Reduced damage block gained from Heavy Shield Block by 20%
- Psychic Glyph is now applying a boost of 150 damage and 150 psychic damage to players inside the field in addition to the 20% psychic resistance
- Increased Psychic Glyph impact damage by 200%
- Reduced psychic resistance gained by the player using Psychic Glyph to 20% (from 30)
- Reworked "Light" ability of torch. It is now named "Fire Wisp"
- Fire Wisp now summons up to 2 independent fire wisps that increase fire damage and visibility but lower maximum mana
- Reduced mana cost of Landmine to 90 (from 125)
- Renamed "Dragon's Breath" into "Eruption"
- Renamed "Flames" into "Dragon's Breath"
- Changed damage calculation of Elemental Grimoire abilities Fire Ball, Dragon's Breath, Blast, Landmine, Firestorm, Fire Wall, Flame Lance
- Increased impact damage of Eruption
- Increased duration of Trail Blaze to 5 secs (from 2)
- Increased cooldown of Trail Blaze to 45 secs (from 25)
- Reduced fire resistance gained from Immolate to 10% (from 30)
- Reduced elemental resistances gained from Flame Barrier to 15% (from 30)
- Increased physical damage reflected by flame barrier to 50% (from 33)
- Increased duration of the Flame Arrow debuff to 30secs (from 10)
- Increased cooldown of Weakness Arrow to 30secs (from 15)
- Increased bullet count of pistols to 10 (from 3)
- Pistols can now be reloaded even when not fully empty
- Changed damage calculation of pistols
- Increased attack speed of pistols to 0.5 secs (from 3)
- Reduced duration of pistol reload to 2 secs (from 3)
- Reduced cooldown of pistol shots to 1 sec (from 5)
- Increased minimum damage of dragon fire and Fire staff ability Fire Ball to 60% (from 1%)
- Increased duration of Trail Blaze to 5 secs (from 2)
- Increased cooldown of Trail Blaze to 45 secs (from 25)
- Reduced fire resistance gained from Immolate to 10% (from 30)
- Reduced elemental resistances gained from Flame Barrier to 15% (from 30)
- Increased physical damage reflected by flame barrier to 50% (from 33)
- Increased duration of the Flame Arrow debuff to 30secs (from 10)
- Increased cooldown of Weakness Arrow to 30secs (from 15)
- Increased bullet count of pistols to 10 (from 3)
- Pistols can now be reloaded even when not fully empty
- Changed damage calculation of pistols
- Increased attack speed of pistols to 0.5 secs (from 3)
- Reduced duration of pistol reload to 2 secs (from 3)
- Reduced cooldown of pistol shots to 1 sec (from 5)
- Increased minimum damage of dragon fire to 60% (from 1%)
- The basic punch now stuns with a 10 sec cooldown
PvP changes
- Reduced Outlaw time received for killing players by 25%
- Changed Outlaw time multipliers in different zones
⠀⠀• Green: 150% (from 100%)
⠀⠀• Yellow: 75% (from 100%)
⠀⠀• Orange: 50% (from 70%)
⠀⠀• Red: 25% (from 30%)
- Changed Honor loss multipliers in different zones
⠀⠀• Green: 1.5 (from 2)
⠀⠀• Yellow: 0.75 (from 1)
⠀⠀• Orange: 0.25 (from 0.5)
⠀⠀• Red: 0 (from 0.25)
- Reworked punishments for having lower amounts of Honor
⠀⠀• 90% Honor: The amount of items dropped on death is increased by 50%
⠀⠀• 70% Honor: Merchants in blue and green zones refuse to serve you
⠀⠀• 50% Honor: You get arrested after being in a blue zone for 30 secs
⠀⠀• 40% Honor: Banks in blue and green zones refuse to serve you
⠀⠀• 30% Honor: The amount of items dropped on death is increased by 100%
⠀⠀• 20% Honor: You get arrested after being in a green zone for 30 secs
⠀⠀• 10% Honor: You drop everything you are able to drop on death
- Increased bounty decay by 500%
Bugfixes
- Weapons withdrawn from bank sometimes dealing too little damage due to missing damage stats
- Password recovery not working
- Death from several DoTs not counting as a PvP kill
- Fire wall not applying Combustion effect
- Honor count not being updated when a point was regenerated
- Offhand ability cooldowns sometimes resetting when switching between primary and secondary weapons