GamePatchNote Digest
Gorgon Shield News — July 30, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
After several weeks of daily hotfixes and patches, I feel like the game is in a really stable place right now at version 1.2. If more issues / balancing is needed, I'll update the patch notes here for players.
Thank you for enjoying Gorgon Shield, for all your positive reviws, and most of all for your patience while I ironed out the bugs!
v 1.2.0.0:
⦁ Fixed missing achievements for winning the game with Rogues and Valkyries and doing 1000 points of damage
⦁ Fixed bug where slowed enemies did not take critical hit damage
v 1.1.11
⦁ Improved framerate performance of sky shader on title screen
⦁ Removed 'Shield take no damage' quest if party has 4 heroes
⦁ Added 'Loot' icon on character portraits in the Tower Shops. This little blue icon will show you how many loot items each hero has.
⦁ Increased maximum stat caps for all stats from 30 to 40
⦁ Removed 'Power' upgrade on Haste power as it does nothing.
v 1.1.9 - 1.1.10
⦁ Added multiple windowed screen resolution options
⦁ Heroes now get new loot options every time they level up
⦁ Improved sky shader performance during tower runs
⦁ Fixed a bug where high level loot prefixes could crash the game
⦁ Updated Labyrinth Map 6 and 13 to add missing dungeon keys
⦁ Improved game translations
v 1.1.6 - 1.1.8:
⦁ Fixed MAJOR issue with lighting in the game ( blue sky not appearing, tower lighting looking all wrong etc)!
⦁ Fixed a bug where the Rune Panel on Boss Levels could get stuck in an infinite loop under certain conditions
⦁ Fixed a bug where the Loot Panel when levelling up could cause the game to unpause
⦁ Fixed a bug where the game could stall after closing the Loot panel
⦁ Fixed a bug where characters could not be selected on the Choose Equipment Screen
⦁ Fixed a level freeze bug
⦁ Changed Stun Effect on the shield as the old effect was potentially crashing some machines.
⦁ If you reach the Tower Guardian Level with "Labyrinths Off" setting, you will now gain a free level up before the fight
⦁ Updated Godot version to 4.3RC2, this should improve stability
⦁ Improved game translations
v 1.1.3-1.1.5:
- New Graphics option to limit FPS to 60fps or unlimited. (60fs will be on by default)
- Any runes gained on a tower run will now be recovered if your game crashes during the run
- Traps now do less damage in the Labyrinth
- Finding the exit in a Labyrinth now triggers an automatic free Level Up for one of your herores
- Improved text translations
- Updated build of Godot Engine to 4.3RC2
v 1.1.2
- Heroes can now be named! These names are attached to a hero colour. So if you name your green hero "Conan", all future green heroes will be known as Conan until you change it or reset the hero names.
- Improved performance and stability ( more potential crash fixes!)
- Fixed a bug where you would go straight to the Labyrinth from any prison, even if you were nowhere near the Tower Guardian
- Fixed a bug where no matter what tower you clicked, the left tower would fall
- Improved text translations
v 1.1.0
- MAJOR - If your game crashes during a run, when you next reload the game, you will receive all the gold you lost during the run
- Loot quality now scales with the TOWER LEVEL instead of your heroes' character levels. This means low level heroes can still find great gear higher in the tower.
- If you kill a monster with 1 second left on the clock, no XP will be gained (was causing some issues)
- Fixed some text bugs and improved game stability
Updates v 1.0.3
- Removed 60FPS frame rate cap
- Added an option in the Settings / Gameplay tab to skip Labyrinths if the player wishes to
- Sound now turns off when you minimize the game window
- Translation updates
Fixes
- MAJOR - Fixed a crash where your fourth hero (Yellow) would not attack, and cause a crash
- Fixed a bug where the game could stall if the Quest Reward Panel appeared when you were levelling up
- Fixed a bug where hero positions could glitch out when new heroes joined the party during the run
- Fixed a bug where the game could stall if the Quest Reward Panel appeared when you were levelling up
Changes
- Increased maximum character level to 99
- Unlocked the Prison option on the doorway levels
- Removed heroes joining the run when you first unlock slots - this is causing some crashes I suspect. You will now unlock a second slot, and on your next run, you can choose two heroes. (Then 3 at level 14, And 4 at level 24)
- Add a slight delay before allowing input when levelling up so you don't accidentally choose the wrong hero to level up
- Minor balancing
WIP- some fixes to address game crashes, this may take a little while as l'm not quite sure what's causing them.
Thank you for all your reports!