Experimental Branch Patch (1.0.91)
Going Medieval Patch Notes — May 20, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings, players! The newest patch (1.0.91) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Quality Of Life Improvements
Settlers will carry more resources than currently needed for jobs in order to have a local reserve of resources in case blueprints open up.
Temporary hauling for those extra resources dropped after the delivery goal is disabled so that they aren't snatched away.
Settlers will take only what they immediately need for construction when local-reserve piles are in question.
Additional mining and constructing improvements when it comes to order and prioritization of settlers.
Settlers will deliver up to 3 building batches now (basically reserve those spots and tasks related to them).
Settlers now prefer jobs in a radius of 5 voxels around their current position.
Animal links now list the animal's name as well as their type.
Bugs and fixes
Fixed several crash occurrences.
Fixed the issue where the room detection system would stop working.
Fixed the issue where dig markers were mined diagonally, which didn’t make sense in the situations where that marker was surrounded with walls/ground on all 4 sides.
Fixed the issue that prevented the resource list from updating properly.
Fixed the issue that caused some resource piles to turn forbidden sometimes.
Fixed the issue that made settlers construct floors from a higher level position in some cases.
Fixed the issue where restitutionist settlers would get “entered oak brethren temple” penalty when going into a chapel.
Fixed the issue where the Melee filter in the trading window wouldn’t show anything.
Fixed the issue where the room overlay would be subtracted by water material and positioning, making it look like the room overlay is offset in some cases.
Fixed the appearance of food pouches.
Fixed the issue where a roof would appear completely invisible if the hide roof toggle is on and the roof is constructed on layer 6. #oddlyspecific
Known issues:
Assigned Pets don't sleep with owners.
DISCLAIMERS:
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!