Godsworn News — March 27, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We've had a bit of an eventful month, but we continue getting on with the work!
Most importantly, we are deploying a fix for the crash that seems to have sneaked in last update. We added proper visuals for the resources workers carry, gave Indraja a new unique ability, added a range preview for self-cast abilities, and a whole lot more.
The full list of changes:
Features:
Abilities that have a range around character now preview the range when the icon is hovered over.
Indraja now has a unique ability, Lightning Bolt, instead of Hidden Blade, which was a Meness copy.
Rally points on units are now visualized with a glow to make a distinction from ground rally points.
New bandit camp sets have been added, with order units and order camp visuals.
Converted Tribe glyph building now has a unique Order themed upgrade for the Tribesman.
Indraja can now have Bangputis’s Scarf glyph.
Repair speed of workers now takes into account the total health and is no longer a flat number. This should speed up repairs on buildings such as walls.
When spawning, worshippers will no longer search for repairs to do.
Repair search area decreased by 10.
Added custom visuals for worker-carried resources such as deer, ore and wood.
Campaign:
Journey From Dausos should be slightly easier, primarily on lower difficulties. Some knights were removed because those units were buffed in previous patches.
In A Union Divided, the trebuchets should not start shooting early anymore. This happened because they were added to the enemy AI commander logic.
In A Union Divided, allied AI should now be stronger with some additional resources and buildings.
In A Union Divided, the enemy AI should focus more on human players, preventing the allied AI from dying and losing you the mission.
In Siege of Lennewarden, made the trebuchet quest tent indestructible to prevent the quest from being destroyed by enemy waves.
In Founding of Ryga, the AI allied Bishop should now make walls just like AI allied George does.
Fixes:
Fixed game freeze/crash due to worker repair. This was especially noticeable in the Founding of Ryga campaign mission.
Fixed performance leaks in the push system.
On the Blue Pastures skirmish map, the defending spirits do not fade anymore.
Fixed one of the challenge maps getting stuck in the loading screen.
Woodcutter workers now check if their walking path will be too long to avoid walking somewhere dangerous.
Fixed Cockatrice unit using the Pukis damage. The damage is now a lot higher.
Fixed the mismatch between the visual and targeting area of Golden Embrace.
Fixed Saint aura having wrong text linked.
Fixed the mismatch between tower search range and attack range.
Fixed unmounted Squires missing the shield tag.
Fixed the Sergeant glyph free unit spawning too early before the building is finished.
Fixed Mason Guild upgrade adding additional housing before construction is complete.
Fixed transferring unbuilt houses to allies removing the pop cap the house would have given you, providing a way for the pop cap to be in the minus.
Fixed units not changing targeting after the target was converted.
Naave Spigana no longer applies death-touched to buildings.
Woodcutter PFX should be better aligned and spawn from the tree.
Gave more leeway to resource dropoff, fixing workers sometimes getting stuck on delivery. This is a visual fix only, workers gather rate was unaffected as long as they were assigned.
Fixed worshippers not grabbing the right tools when several were assigned to the same building.
Fixed hunter workers shooting the building instead of deer.
Hunter worker arrows now attach to deer instead of the ground.
Fixed Dominion skill flag being unselectable.
Fixed a desync when the client would release a tower garrison.
Sloth cheat now builds very quickly instead of instant to prevent some issues.
Ripple ability can no longer be cast outside of its range.
AI Improvements:
Indraja AI will actually build houses now. This caused the AI to feel very incompetent to play against. She still has some way to go, but this should be a start.
Indraja AI will build fewer Healing Springs.
Balance:
Lightning vs winged damage decreased from 150% to 120%.
Lightning vs metal damage decreased from 200% to 140%.
Fire Whirlwind damage decreased from 35 to 25.
Flame Shard damage increased from 30 to 34.
Flame Shard cooldown increased by 1 second.
Glacier damage decreased from 30 to 25.
Ice Shard damage decreased from 38 to 30.
Horn of Guidance cost changed from 250 faith to 150 wealth.
Squire food cost increased from 160 to 190.
Stable wood cost increased from 150 to 200.
Paladins gain shield minded, preventing them from being charmed.
Max level for Veterans buff is now 3.
Recognized and veteran units no longer regain full health on level up, only a flat 100.
Cockatrice damage increased from 66 to 77.
Cockatrice Leap ability changed from bite to piercing damage.
Ripple loses the stun. The stun has been moved to the new Lightning Bolt ability.
George’s Legendary aura range now matches the visual.
Leshy’s attack speed decreased from 2.25 to 4.1, while damage increased by 18.
Warrior food cost reduced by 10.
Speed reduction for Frost and Fire Laumes, leaving the Wind Laumes to be the fastest.
Marauder health increased from 240 to 250.
Throwing Axes decreased from 250 to 200 gold.
Stunning Blow decreased from 250 to 225 gold.
Laume housing cost increased from 1 to to 2, to bring them in line with other mythicals.
Lunar Stardaughter magic resistance reduced from 10 to 8 and armor increased from 3 to 4.
Cannon production time reduced from 90 to 75.
Rogue gold cost decreased from 80 to 70.
House of the Black Order wood cost decreased from 300 to 150.
Shimmer teleport can now be cast in the fog of war.
Water Spirits now have 3 charges, but spawn single spirits. Cost is now 35 instead of 100 faith.
Water Spirit damage decreased from 60 to 50.
Fire Laume attacks are now considered projectiles.
Heavy Thrower upgrade attack damage decreased from 35 to 28, but loses projectile damage type to be in line with the base attack.
Skirmisher health increased by 20.
Squire attack speed reduced.
Ranger food cost decreased from 105 to 90 and wood cost decreased from 85 to 75.
Skirmisher food cost decreased from 70 to 65 and wood cost decreased from 115 to 100.
Icy Rain now requires vision to cast.
Tracker base damage lowered to 17, Keythong Spikes upgrade remains at 22 damage.
Known issues:
The counter for how many workers are repairing is not showing the right number most of the time.
The workers are way too intent on repairing things no matter what orders you give them.
Indraja AI sometimes walks towards opponent's base and lets herself die. She also doesn't fully know how to use some of her abilities.
Let us know if you encounter any more issues. In the meantime, we keep working on Act 3 campaign missions, remaining heroes, units, buildings and everything else. We cannot wait for you to see all the cool stuff we have cooking. For now, we can show you a couple mysterious story-spoiler-free teases.
(WORK IN PROGRESS / NOT IN-GAME YET)


To get more sneak peeks of upcoming content, or find some friends for multiplayer, join the official Discord: https://discord.gg/r2qBuBXfVc