Gobs and Gods Patch Notes — December 19, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Main changes
Spells rework:
- spells no longer have a level. Upgrading a spell / picking it on several mage towers gives additional casts per cycle.
- mage tower allow to choose one of three spells. - make most spells more powerful (often targeting several gobs instead of just one)
- a bit less mage towers on the worldmap.
makes "what are the news" more often relevant
skill altars: cost candles but give permanent +1 (once max per altar)
advancing a path changes the mood of gobs (depending on their own path)
moods malus when reentering a dungeon immediatly
gobs armor are fixed between dungeon levels
UI improvements:
- make theme a bit more coherent
- improve items color / level
- show selected gobs icons above order bar
Small tweaks, improvements and fixes
Fly: reduce essence leak ( can be prevented by 'magic defense')
Sadism -- nerfing a bit 'expert' perk. (mutliplier 1.8 to least armor part, instead of 2)
Alchemy: damages increased (!) with skill level.
Alchemy: improved recipes UI
reduce a bit loot quantity after a fight
Squire: improve bonus
Good mood for: opening a chest; opening door to nowhere
reduce whip damages vs armor
Inventory sort: fix 'by time'
fix crashes after latest nephew quest
doubling red flash on damages
Fix equip pet whim in fight
fix Poison (Greater belllow??)
fix raised dead weapon not visible
fix KingBonus: bonus / malus on other gobs are temporary
fix Damages Label showing armor damaged when armor already 0
fix talks speed in combat
fix lich items weird position
fix pet whim when completed during a fight
fix minos pncs position on buildings
sort buttons on minimap
fix some shadows
fix heavy armor expert perk not giving expected bonuses
and maybe a new quest somewhere!