Patch Notes for Build 0.7.107.22307
Go-Go Town! Patch Notes — November 26, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Rotation!
Everything (yes everything) should now be rotatable
Train station and Zone Transitions (entrances to Sewer, Forest and Mines) in the main level can now be moved and rotated.
Town Profiles
You can now create and Name a Town Profile.
Your chosen name will be reflected in the In-Game Leaderboards.
Change, Rename, Delete or Create new profiles from the main menu.
Saves within a profile are grouped together, letting you create new towns without having to worry about losing your old ones.
Online Multiplayer
You can now build, manage, and cause chaos together... Go-Go Town! now supports up to 4-player online co-op.
Host a town and invite friends to join.
Join games instantly from your friends list.
Share an invite code to jump straight into the action.
Supports any mixture of up to 4 online or split-screen players.
Text chat, emotes, and locational pings let you plan, prank, or plot together however you like.
Assign roles such as Vice Mayor, Townie, or Tourist.
customise permissions to control who can build, buy, or manage.
Players leaving a session drop a duffle bag with all their gear.
re-join later and pick up right where you left off.
Move the bag in build mode if it gets in the way.
Collect the bag to pilfer any needed resources from absent friends.
Items, vehicles, and tools persist within each multiplayer world, making every shared town a unique co-creation.
Build, explore, and wreak havoc together — the whole town is now a multiplayer sandbox.
Townies
Added 9 new townies to discover and put to work!
Updated NPC Visuals:
Dinosaurs visuals have been updated.
Dinosaur townies and trader have been updated with unique coloring.
Mummy townies have been updated with unique coloring.
New Tools
2 new top-secret lost prototype tools to have fun with and cause chaos.
Fast Travel System
Explore the world to discover a secret network of connected areas...
Added fast travel points to areas outside the town area to be discovered and constructed.
Added a buildable fast travel point that can be built in town.
New Items + Trader Inventory Updates
Added 3 new beds to Lazy Jeffs Inventory, Single Bed, Bunk Bed and Hammock
Added Large Pot Plant to Beaufort III Inventory
Added Dockable Security Camera to Agent Bubblegums Inventory
Added new townie housing option
Camping Tent that houses a single townie
Added new health desire dressing objects
Mood Swing
Meditation Pillow
Community Book Stand
Koi Pond
Added new rest desire dressing object
Camp Fire
Added new large garbage storage option
Dumpster
Added new large item storage option
Storage Skip
Added new entertainment desire objects
Rocket Ride
UFO Ride
Tech Tree Updates
Added new townie housing options, item storage, garabage storage and select desire objects to various existing packages.
New Player Clothing Options
Goggles
Pretty Fly Hat
Rocket Backpack
Change-O-Tron updates
Extra Change-O-Trons now appear in the build menu and have had their build costs reduced to zero.
Change-O-Tron now appears in the TownCo. Imports.
New Vehicles
The Hooptie (with hydraulics of course). Perfect for cruising around with 4 players!
Galaxy Bouncer
Good "E" Bike
Hackney Motorbike
Flying Broom
New Player Interactions
Throwing/Consuming Items.
You can now transfer items from your backpack <-> held in hand.
You can throw or consume held items.
Thrown items can hit other players, townies and tourists...
... or you can throw items into storage bins, shop storage and even other players backpacks (as long as they are facing the right direction!)
Players can now NOM-NOM on food from shops
You can pick up and eat food from any fitout that produces food-on-display
Eating food will turn it into garbage. That's the cost of consumerism.
Players can eat Garbage. But we don't recommend it as part of a balanced diet.
Import Catalogue Changes
Removed the restock cooldown on items in the Imports Catalogue.
As long as you've got tickets you can buy as many as you want.
Players can now purchase more of the POI Buildings (Lighthouse, Conservatory, Stadium, Hot Springs) from the Import Catalogue.
Misc/Bugfixes
Added third Arcade Machine variant for the Upright Arcade Machine
Added audio to a variety of props.
Added Eat/Drink effects and audio
Workers now cycle through all available items when crafting.
Workers at fitouts will now reserve output space for each item they produce, ensuring that there is always space for each item
Updates to the player crafting mini-game to make it more snazzy!
Changed the name of Mushrooms to Button Mushrooms to make it less confusing with Field Mushrooms.
Updated the mushroom visuals to make them easier to distinguish.
Workers will consider items on the floor before harvesting new ones when backfilling
Fixed an issue where Metal Mining nodes could block workers
Industry Workers can now deposit while holding tools
Industry workers will now consider foraging when collecting ingredients for makers
Fixed issue where Courier Priority and Recipe panels could display on incorrect buildings
Removed 1 tile free space requirement for Fluff; should ensure more Fluff spawns
Fixed issues with Tourists not correctly moving through Queues.
Fixed Sakura's Join Request only accepting one specific type of Tree
Adjusted Eva's Join Request to work with multiple types of Trader Area
Gave Grot tourists some tummy medicine to stop them from throwing up constantly.
Resolved some issues where the player could get stuck in the tutorial if player 2 completed a ribbon cut while player 1 was busy elsewhere.