Garbage Day Patch Notes — April 14, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Note: I'll be updating this post with new characters as I make them, so be sure to check this post later.
One major issue with the visual design of Garbage Day is the lifeless characters. I want the story of the game to be dialogue and character oriented and that'd pretty difficult to achieve with a character that has no face. So I have been experimenting with a few visual styles and I found one that I'm happy with.
Another reason for choosing this style is to keep the game more lighthearted, so that the violence and dark humor in the game wouldn't be taken as seriously.
The player arms also needed an update.















These next images are to show how expressive the face animations can get.




Also the dismemberment isn't going anywhere with this new art style.

Let me know how you feel about this style in the comments and I'm open to any suggestions.
I'll do my best to show you what I'm working on during development.