GamePatchNote Digest
Gambol Patch Notes — December 1, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Howdy, folks!
If you want to skip the rambling, scroll down a bit for the bullet point changes!
I know it’s been a long time, but life has been busy in this cowpokes world. In between work changes, the wife and I having a baby, and some untimely family losses, I’ve been working on an update, adding all new levels in addition to some graphical and system changes, as well as some much needed bug fixes. Unfortunately, those shiny new levels aren’t quite ready yet, but I feel as though this update is substantial enough to go ahead and roll out.
Oh, and the game is on sale!!!
Update 1.8 Changelog
Game
- Many levels have had their start and goal swapped.
- Difficulty on various levels have been adjusted
- All new level 5 (hopefully this helps people learn about the turbo button!)
- Many Hard Mode levels have been tuned to be a bit fairer, some were made tougher. Will keep an eye on these and perhaps tweak ‘em more later.
- New tilesets and environmental graphics.
- New “running” animation at near top speed.
- Some new sound effects have been added!
Bug Fixes
- Fullscreen should now work properly on all resolutions – not just 1080p
- Fixed a glitch where occasionally the rocket wouldn’t take the player to the next world. Not sure where it was flying to, but if it lands on earth, send me the coordinates. Those ships ain’t cheap!
- Fixed various graphical and system glitches.
I love you <3