Dev Log #12: The Closed Alpha is here!
Galactic Crew News — February 6, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Dear players,
Last april, I made my work on Galactic Crew II public and now you can test the current state of development! I will invite more players with promotional actions over the course of the next weeks and months, but right now the Closed Alpha is exclusive to all owners of Galactic Crew!
Important notice!
All game files of Galactic Crew II are stored in a separate folder. That means, that any save game files from Galactic Crew 1 on your computer won't be changed by using the Alpha version of Galactic Crew II, but the Alpha might overwrite your Cloud saves. So, if you have used Cloud saves for Galactic Crew 1, I recommend to start Galactic Crew 1 once to download all Cloud saves before starting the Alpha to make sure you have physical copies of your save games. If you want to make a backup of your save game files, you can find them here:
- Open your Windows Explorer
- Type in "%appdata%\Galactic Crew" (without quotation marks) and press Enter
- This folder contains all your Galactic Crew saves, levels, etc.
How to get access
Please open your Steam library and right-click on Galactic Crew. Select "Properties..." in the opened context menu.

Next, select the "BETAS" tab and click on the combo box at the top to see the available options. Select "development - Galactic Crew II Development".

Now, you just have to wait for the download to be completed. The game will now be listed as "Galactic Crew " in your Steam library. When you start it, you will play the current development state of Galactic Crew II!
What to expect
This is a development version in an Alpha phase. This means, the game is not feature-complete, i.e. stuff is missing that will be there in the final release version. It also means that certain features from the original game are currently not available. This includes especially multiplayer gaming and tutorials. However, anything I wrote about in the past year is included!
Colonization of planets is currently very basic. You can build a lot of rooms, but the only two rooms that currently have a practical effect are the command center which is a requirement for most other rooms and the storage room. Having storage rooms enables you to transfer goods and items between your spaceship and your colony.
Since I re-wrote most of the code and invested a lot of effort into the game engine, it is to be expected to have bugs.
How can you contribute
Those of you who bought Galactic Crew early on know that I value the interaction with players. If you do not understand something, find a bug or have a feature request: start a Steam discussion or text me on Twitter @GalacticCrew.
As you know: Any owner of Galactic Crew 1 will get the new game for free once it is released. However, you can do me a huge favor by adding the game to your wishlist: Steam page. It helps me to promote the game.
What is next
There are two major tasks right now for me: Marketing and game improvements. It will take a couple of months before I start the Early Access phase of Galactic Crew II. Until then, I will invite more players to the Alpha, promote the upcoming game, pitch the game to digital platforms and do other fun business stuff ːsteamhappyː I am also working on a huge update of Galactic Crew II that should be available to you in early March. It will be labeled as "Economy" update featuring new rooms for your colonies, adding many features and mechanics to the existing colonies, adding a story line and much much more. Any update I will make from now on will immediately land on this development branch meaning you will get to play it long before the game becomes available to the public.
I am super excited and I hope you have a lot of fun. I am looking forward to your feedback and please let me know about any issue you find!