Frostpunk 2 Patch Notes — February 18, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello Citizens,
Over the past few weeks, we have carefully reviewed all the issues you reported regarding the Fractured Utopias DLC. This update includes numerous bug fixes, improvements to general gameplay and the “Plague” Tale, memory optimization, crash fixes, and achievement fixes.
Thank you for staying vigilant and reporting these issues. Please continue sharing your valuable feedback and leaving reviews, as they are always a opportunity for us to see whether our direction and changes are heading the right way.
Check out the full changelog below:
Patch Notes:
General Gameplay
Survivalists’ Headquarters territory exploration threat decrease effect now stacks
'Optimise Inputs' ability no longer lowers the Automaton Factory building output
It is no longer possible to research Criminal Reparation, Guard Immunity, Crime Elimination, Treatment and Housing Distribution policies without a built Council
Air Transport Hub now affects buildings inside the districts
Optimized performance during temperature change events in late game
\ Study Mementos community action can no longer be used to research a Cornerstone if no other research is available
\ Menders housing reindeer capacity is now influenced by district’s efficiency level
\ Effect text for the Emergency Essentials policy now matches the actual gameplay effect
\ Fixed 'Wine and Dine' Bohemians ability appearing available when there are no available Troupes after certain conditions are met
\ Fixed the Martial Law not decreasing the Guard Squad cost of the Organise Filtration Posts ability
\ Fixed a possibility of duplicated negotiation options for Bohemians
\ Fixed 'Study Mementos' Community Action not reducing Stockpile of Mementos
\ IEC sites can no longer be given to the Herders
\ Undying Outposts are no longer available for Beacon and IEC sites
\ Fixed warm output modifier not being applied to Logistic District if it is already affected by Proving Grounds
\ Goods Emporium proximity effect now stacks with Heat Auctions instead of overwriting it
\ Push district boundaries ability can now be used on deactivated district
‘Plague’ Tale
\ Fixed the sudden huge spike of Plague infected citizens, which could lead to premature and unexpected Tale failure
\ New ability: Test Plague Therapies
Unlocks after searching Patient Zero Location
Can be used in districts with the Research Institute
Converts limited amount of contaminated into regular sick citizens; some will die during the process
Each use speeds up Plague Vaccine research
Does not apply retroactively to old Plague save states
\ Increased the amount of vaccines produced by Pharmaceutical Labs
\ Plague research costs fewer heatstamps
\ Contaminated and Vaccinated modifiers will no longer remain applied to the communities after Plague Tale is finished
\ Slightly increased the number of contaminated citizens when an outbreak occurs
\ Trust increase modifier after using vaccines is now visible on the Trust tooltip
\ Fixed Vaccinate Population objective not updating immediately after a death event occurs
\ Fixed ‘Boost Research’ ability not being available for the rest of Utopia Builder if ‘Accelerate Vaccine Production’ was active during the Tale ending
‘Doomsayers’ Tale
\ Citizens leaving the city due to Doomsayers narrative events are no longer counted as deaths
\ Doomsayers’ Council animation pool was limited to better match their identity
Achievements
\ ‘Art in Ruins’ achievement now no longer resets progress if the worn-out district was disabled during the required 100 weeks
\ Fixed ‘We are not the same’ achievement not unlocking if Utopia builder was started eight times with a different Faction
\ Added additional safety checks to ‘Miracle Worker’ achievement to make sure only Plague deaths are taken into consideration
Interface
Major memory and object count optimizations to widgets
Pause game keybinding can now be changed
Improved Affinity emblems visibility on the construction radial
Area Effects for Hubs are now displayed in Research Topic panel
Improved Utopia tree visuals on lower screen resolutions to prevent overlapping
Production district will no longer reset output mode upon district expansion
Fixed Story Mode submenu chapter selection navigation issues on lower screen resolutions
Fixed camera position during negotiations when playing with a controller
Fixed camera rotation being possible on the faction formation screen when playing with a controller
Fixed a softblock when attempting to fulfill the Algorithm promise when playing with a controller
Fixed overlapping prompts in the Council when inspecting delegates
Fixed issues with city chat bubbles disappearing too quickly after The Council voting
Fixed Old Waystation deposit displaying Logistic units count on the tooltip
\ Fixed no DLC dialogue window when attempting to load a DLC save file with no DLC applied on Mac devices
\ Fixed overlapping and disappearing resources on the top HUD when switching between Cities after Hides and Reindeer resources were unlocked
\ Districts construction cost is now visible in the Utopia Tree
\ Improved readability of golden texts in in-game main menus
\ Fixed opening Faction panel/Utopia Tree not canceling current active Expand/Adjust placement input
\ Fixed lines connecting Utopia Tree nodes not appearing when player enters the panel for the first time
\ Fixed lines connecting Utopia Tree nodes placement on lower screen resolutions
\ Fixed persisting zoom story cursor on loading a save file during an active Icebloods’ Cutthroat Frostbreaking
\ Various minor visual improvements to Utopia Tree and Faction Panel
Art
Optimizations to the shadow count aimed to improve gpu and memory performance
Various improvements and fixes to hubs VFX
Increased the size of the Insulated Districts outlines in the Heatmap overlay
Fixed visual artifacts on some of the UI elements occurring for RTX 50-series users
Tweaks and improvements to road generation logic around hubs
Minor optimizations to texture compression
\ Minor ability icon tweaks and improvements.
\ Converted Faction Housing district panel now features faction related 2D art
\ Secondary faction hubs (Overseers, Menders) and regular hubs no longer feature 2D art
\ Improved Technocrats’ Hub visuals when placed on uneven terrain
\ Technocrats’ exclusive buildings should no longer lose cable connections after loading a save file
\ Fixed Imperial Academy being visible on the frostland map
\ Numerous minor visual improvements to faction districts
Audio
Improvements to faction districts SFX
Other
Fixed a few crashes related to threading and general under-the-hood memory handling operations
Fixed crashing Prologue save states created before 1.5.x patch
Memory optimizations
Localization fixes
Thank you for your ongoing support!
Take care,
~ 11 bit studios Team