GamePatchNote Digest
FOUNDRY Patch Notes — May 4, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- Fixed conveyor models for multiple train related items being invisible.
- Fix for a rendering issue that could occur if you toggled the construction drone while in the galaxy view.
- Fix for screen panel text sometimes showing up as blurry when using 'E'.
- Fixed a crash that could occur during world generation.
- Fixed layout issue with creative mode frame height.
- Fixed a crash that could occur when painting trains when connected to a dedicated server.
- Fixed crash when modifying track layout after a station is demolished while a train is inbound.
- Added icon to heavy caster at the power grid frame.
- Fixed crash when demolishing tracks in front of a station while a train is inbound .
- Fixed trains sometimes stopping short of a station if a signal was placed in its path.
- Workstations now work with 'E'.
- Fixed issue where build preview would remain stuck after client disconnect.
- Fixed crash when upgrading train signals.
- Fixed error that could occur if player deletes "modlist.json".
- Fixed train track networks failing to merge across nodes with a signal.
- Fixed edge case causing train tracks to error pulse when they shouldn't.