Fortune's Run Patch Notes — January 24, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Fixed some more stuff! Here it is:
-Fixed more mismatched Sybil lines
-Can now block while sprinting with melee weapons
-Heavies now purge debuffs when the shield pops (you no longer get a long stun from cablegunning them, they just lose their shield)
-Fixed Ksao somehow still poisoning the customers with broken save files and one-hit damage. Somebody needs to check on that guy's ingredients! They aren't fresh!
-Added PlayerMessage support to the new map! I forgot completely xD. My bad!
-Addec Crayons to the briefing shop
-Removed Bobby from aquaponics
-Put Mozah's voice back in! It's been bugged forever. Well, Mozah speaks again now!
-The terminal in ops works properly again! Sorry it took so long!
-Added ambience to prison map
-Added Smoke Bombs and Stun Guns to the new map
I wanted to do proper controller support before leaving but frankly, over the past week or so, the weight of the situation has started to hit me and I think I need to take a lil' break. I'm still thinking about it and I'm watching my friends QA the game on deck and controller and trying to imagine how it's all going to fit together but I'm extremely tired and I don't think I can actually ship that stuff. I'm going to continue patching critical issues but there might be a few bugs remaining when I go - that being said, I think I got it in a pretty good state! I think the game is in a place where I'm really happy and proud of it now. Hell yeah! I'm so happy you are all playing it and having fun.
So, taking a short break, I will post another update if the situation changes.
See ya Space Cowboys!
-Dizzie