Fortune's Run Patch Notes — January 16, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey! I'm putting this patch out early because it fixes a critical bug that made all enemies not spawn in the new level. It was related to eating at Ksao's then making a save and loading it.
If you were missing enemies or the characters in the hub became non-interactive, or even duplicated, you will be able to fix it by loading the original save in the new build. If not, you'll have to restart that particular level - thankfully using the new start menu you can fill in all your story choices and keep your progression!
Big sorry everyone! That's what happens when you QA on prod D:
Here are the changes:
-Fixed more subtitle errors
-Increased Max Focus by 1/3, decreased Focus Burn by 1/3
-Decreased Ulibok's bola spin SFX volume
-Made Light Goggles illuminate the Keycard Tracker
-Fixed items going invisible in Aquaponics JuncDToCargoB
-Fixed lightprobes wrong in Aquaponics Lab
-Maneki no longer retrigger on load
-Smuggler behind the hatch now disappears after leaving the shuttle
-Fixed the horrible bug where loading a save made after eating at Ksao's would break the game completely (enemies not spawning, duplicated characters, can't interact with NPCs)