Forts Patch Notes — June 16, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

G'day Forts fans,
The wait is over. Forts - Firebird is out now!
NEW CAMPAIGN - A FORTS STORY

From firefighter to one of the Eagle Empire's most decorated commanders, follow Lisa Del Fuego's journey as she overcomes tragedy, personal demons, and electrifying adversaries to become the legendary Firebird.
In this character-driven campaign, battle blazes, mad scientists, and military threats while wielding experimental incendiary munitions, solving puzzles, and uncovering the shocking truth behind the Fulminator's lightning weapons.
FEATURES INCLUDE:
10 mission character-driven origin story
Interactive graphic novel-style cutscenes
Progressive level design that teaches the player new features and unlocked weapons mission-by-mission.
20 skirmish/multiplayer maps.
Firebird HUD.
New dynamic soundtrack.

EMP BEAM
Structure-penetrating beam weapon.
Deactivates weapons & devices.
Destroying objects starts fires.
Limited direct damage.
Can cause missiles to lose targeting.
Requires: Upgrade Center/Firebeam

FLASHBANG (AMMO)
Disrupts local visibility and audio.
Causes enemy to lose aim arc in affected area.
Projectile vulnerable to beam weapons.
Requires: Armoury

LIGHTNING BEAM
Beam weapon effective vs bracing.
Projectiles intersecting with beam send out lightning bolts.
Produces powerful lightning strike towards enemy reactor from smoke clouds.
Consumes batteries & canisters as ammunition.
Requires: Smelter
Hardpoint

MAGMA CANNON
Breaches strong defences with volley of incendiary projectiles.
Projectiles can be shot out of the sky.
Requires: Upgrade Centre/20mm Cannon

RODS FROM GOD (AMMO)
Calls down three orbital projectiles, producing secondary projectiles on detonation.
Firebeam-ignited projectiles exchange secondary projectiles for deep incendiary penetration.
Requires: Smelter/Harpoon

STRIKER
Burst weapon that disperses electric charge out from point of impact.
Effective against bracing, sandbags, small & AA units.
Nullified by armour.
Charges before firing.
Requires: Smelter

ZAPPER
Charge weapon which vaporizes exposed units.
Effective vs small \\ AA units.
Lightning leaps from each kill to extra viable target for each additional level of charge (Max 3)
Requires: Workshop

SMELTER
Produces Striker, Lightning Beam & Rods from God
Requires: Workshop or Armoury
NEW COMMANDER - FULMINATOR

Passive: Near-misses by heavy projectiles produce lightning bolts.
Passive: Maximum Zapper charges increased to 4.
Passive: Batteries can be upgraded to Canisters without Upgrade Center.
Passive: Batteries and Canisters can be moved instantly and at no cost.
Active: Force field is protects reactor for duration of active charge.
Active: Successful Heavy Mortar, Cannon, Warhead, Rocket, 20mm Cannon, Howitzers (Moonshot) hits produce lightning bolts.
Active: Successful Thunderbolts, Nighthawks, and Deck Guns (HighSeas) hits produce lightning bolts.
Active: Grants free battery per active charge.
Active: Lightning Beam + Smokebomb combo produces secondary bolts.
MULTIPLAYER TECH-TREE

EXCLUSIVE FIREBIRD FEATURES
FIREBIRD HUD
New in-game Firebird HUD to ignite your experience.

FIREBIRD MUSIC
All-new soundtrack by Jeff van Dyck, also available to purchase separately.
Firebird has been a real labor of love, forged through a great deal of care and persistence. We're incredibly gateful to everyone who has followed its development, wishlisted the DLC, watched the trailer, shared feedback and kept supporting Forts over the years.
Your enthusiasm, patience, and continued support help make content like this possible, and we can't wait for you to finally play it!
Cheers,
EWG