FOG - Fear Of Going
Patch notes · News · Live player count
About
Your new action-RPG addiction. Battle through the circles levels of hell in a psychedelic watercolor painted world. Unleash your creativity to create a character build that will take you all the way to the gates of heaven.
Media Gallery(6)
Detailed
F.O.G (also known as FOG) brings classic action-RPG game mechanics to a third-person camera and dynamic movement. Battle through the nine circles of hell in a psychedelic watercolor painted world. Unleash your creativity to create a character build that will take you all the way to the gates of heaven, alone or with friends. Pick five of twenty weapon types and pick one of seven damage types. When you die, come back stronger with the gear and experience points you earn. There are always new character builds to try and gear to optimize including new content and frequent updates! Massively online server is located in Washington, US for online p.v.p and co-op. Internet connection not required.
Patch Notes & Announcements(178)
MINORBug Fixes and Art Changes
This small patch changes a few art assets and fixes some bugs. A new in-house game engine (FOG Engine) is nearing completion and a porting of code, systems, and assets is already underway. The Unity E
MINORMap Changes
Small map changes Fixed bugs with explosions Performance improvements
MINORF.O.G The Trading Card Game
Items are now represented as trading cards UI changes Map changes New textures Fixed a bug with fireball and grenade Added tutorial and credits Added a small amount of in-air movement Fixed a bug with
MINORPolish Update and New Cherub Weapon
Updated to Unity 6 and removed the Unity splash screen New Spell Cherub: Summon a cherub to automatically damage your target Re-added auto reload Beautified and changed most maps Spawn location change
HOTFIXHotfix
I accidentally uploaded the last update with the internal server testing ip
MINORNetcode Update Part 2
New packet interpolation and extrapolation system New network time synchronization system Compressed packet size even further New 24bit time system with -1e5 second precision (up from -1e3) New subfra
MINORNetcode Update
Added new dynamic instancing to support hundreds of instances of the most demanded levels Added new checksum verification to remedy packet loss desync Netcode performance improvements Player physics p
MINORUI Update
UI changes and improvements Rebalanced lvl 1 enemies Increased starting clip size Bug fixes New settings
MINORUI Update
Added sprite based font rendering Added stat icons UI Changes and Fixes Moved Classroom and CTF into Eden
MINORPlatforms, Riddle, UI
Bighead has breached Platforms and Riddle UI Improvements and changes Fixed the pots in Lake Smoothed network latency
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