Flow Parkour Patch Notes — November 18, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Flow Parkour hasn't received any updates in a while, but the game has surely been worked on. And today I present to you the biggest update yet...
New Endless game mode
The star of this update is the new endless mode , where it's all about endurance. The game takes place in a massive map, where there are two beacons that spawn an orb every now and then. Your goal is to make it to the orb as quick as possible as you are timed. If you make it to the orb you get 100/200 points , but if you don't you lose the game. Keep in mind this mode is still experimental , it's not guaranteed that you won't encounter any issues along the way...
Screen Space Reflections
Flow Parkour now has more accurate reflections then before, as Screen Space Reflections is a technique for reusing screen space data to calculate reflections. This update is live on all the levels and modes in the game.
Here is a preview sowing off what Screen Space Reflections does to the game:

Extras...
Here lies everything that no one cares about :
- The game engine has been upgraded to the latest unity engine there is
- Reattempted fix to stop clipping through walls
- New type of bomb that acts like a jump pad, it doesn't run out
- Minor fixes with post-processing
- UI updates , in game you can go back to main menu or quit
+ main menu IU have been changed to fit the endless game mode.