First Cut: Samurai Duel
Patch notes · News · Live player count
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Every strike is lethal in this blood-soaked sword fighting game. Slash, clash, parry, dodge and watch limbs fly. Choose your move carefully - the first cut is also the last.
Media Gallery(24)
Patch Notes & Announcements(31)
MAJORPatch Notes: Version 1.3
Hello everyone, After a long vacation and moving places I'm back to working on updates. This one is just to fix the memory leak issue which was reported to me, but there will be more to come. Thanks t
MAJORPatch Notes: Version 1.29
Hello everyone, This patch contains a few mechanical and AI tweaks. Blocking from behind has been buffed, and enemies now have slightly better tracking. This should barely affect lower-difficulty enem
MAJORPatch Notes: Version 1.28
Hello everyone, just a small patch for now. I'm currently testing some AI improvements but they will need lots of testing and I didn't want to further delay this update. This update adds a native achi
MAJORPatch Notes: Version 1.27
Hello everyone, time for another update. The most extensive change in this update is improvements to the Laser Swords Extra. It's a very popular feature so I decided it'd be fun to give it some extra
MAJORPatch Notes: Version 1.26
Version 1.26 Killing an enemy now grants a brief moment of faster stance-changing, in addition to the pre-existing run boost. Fixed a blending issue with the haori colours and the skin. Addressed an i
MAJORPatch Notes: Version 1.25
Hello everyone, The goal of this update, besides the usual fixes and QoL tweaks, is to address some of the feedback I've been receiving in regards to certain mechanics. It has become clear from watchi
MAJORPatch Notes: Version 1.24
Version 1.24 Fixed the 'lawnmower man' achievement. Fixed fire sound still playing after the fire goes out in Nightfall. Slightly reduced how much the fire fades with each slash in normal and lower di
MAJORPatch Notes: Version 1.23
Hello everyone, patch time. Thank you to those who reported the achievement-related crash at the end of the game. I'm 99% sure I've fixed this but please let me know. This patch also includes optimiza
MAJORPatch Notes: Version 1.22
(I understand that some people, particularly on steam deck, are having performance issues in certain scenes with lots of atmospheric effects - nightfall and sunset act 3 - I'll be adding scaling optio
MAJORPatch Notes: Version 1.21
Version 1.21 (I realised that in my haste to release a couple of day-one patches, I incremented the version numbers a bit high, so they'll be going up by 0.01 from here) The 'multiplier' setting in th
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