v2.1.0 - Visual Improvements & Upgraded Rooftops
Firepower Forge Patch Notes — December 25, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Changelog:
Rooftops map is more detailed, added a platform with a jump pad that hangs from the construction crane and added some boxes around the map.
Changed skybox in Shooting Range map
Resolved a recently discovered security issue affecting all games made with Unity
Fixed several major bugs regarding lobby connection and round modifiers
Default class creation pool changed to "Large Selection", former "Default" option renamed to "Limited Selection"
Natural health regeneration now takes 15 seconds (previously 10 seconds) to start after taking damage but heals 15 health per second (previously 5 health per second)
Class creation screen shows 4 items per row instead of 3
Wormholes now teleport you more seamlessly
Improved wormhole shader and particles
Burst Rifle damage increased from 11 to 15
Explosions now emit light and use world-space triplanar mapping for textures (basically explosions look good)
Improved post-processing
Posterization shader now affects the whole screen
Improved several particle effects such as sliding, sparks from bullet holes, large explosions and more
Reload icon replaces ammo icon while reloading