Feed the Deep
Patch notes · News · Live player count
About
A lovecraftian roguelike. Dive into procedurally generated undersea caves. Collect gold, upgrade your equipment, and Feed the Deep.
Media Gallery(11)
Patch Notes & Announcements(8)
MINORUpdate Notes for Patch 3
Fix for softlock that can occur when clicking super fast in the shop collection area You can now bind grab / drop separately rather than it being a combined input. Grab and Drop tutorial in Meat level
MINORUpdate Notes for Patch 2
Switch controller support. New control system for Deep Dive 2. It is MUCH easier to control now! 32:9 ultra widescreen support. Fix for submarine and tunnel interaction. Fix for multitasking / task sw
MINORUpdate Notes for Patch 1
Confirmation warning when you press Restart in the pause menu. Fix to credits screen showing incorrectly. No longer consume any sprint when not moving. New layout for settings menu. New option in sett
MINORFeed the Deep is out now!
Hi everyone, Luke here! And I’m writing the post I’ve been waiting to make for months: Feed the Deep is officially out now! It’s out for PC and Mac, and I can’t wait to hear about all of your thoughts
MINOR[New Trailer] Feed the Deep is coming out on August 16th!
Hi everyone, Luke here! I’ve got some exciting news: I can now reveal the release date for Feed the Deep! August 16th! As mentioned before, it’s coming out for PC and Mac. I’d love to know what you th
MINOR[New Trailer] Feed the Deep is coming later this year
Hi everyone, Luke here! I just wanted to say a big thank you for all the support so far. Thank you again if you played the demo during Next Fest and sent me feedback. I massively appreciate it. I’m ma
MINOR🐙 Chat and Playthrough with the Developer! 🤿
Join me, Luke Muscat, as I play through Feed the Deep and chat about the game! I'll probably be playing the full version rather than the demo, so you can get a sneak peek at the full experience, as we
MINORDemo Patch!
Thanks to everyone for all the amazing feedback and detailed bug reports so far! I haven't managed to get everything in, but this patch should address a bunch of issues and bring some neat new things
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