Fatal Falls Patch Notes — November 14, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone,
Fatal Falls has been released about a year ago. Thank you for playing, sharing feedback, reporting bugs, creating videos, and helping this strange little psychological horror project grow far beyond what I expected. There are a few things I'd like to address.
Fatal Falls will become free in one week
I’ve decided to make the game free for everyone starting next week.
Over the past year, the game has evolved in ways that made its original pricing feel out of sync with my intentions. Fatal Falls began as a story about mental health, loss, and perspective, and I want it to be accessible to as many people as possible, especially those who might connect with its themes but can’t afford to buy it.
Additionally, the most valuable part of this project is the community itself, not sales. Making it free will open the doors for more players, more discussion, and more visibility for the narrative.
Unity 6
I experimented with porting the game to Unity 6. After several weeks of testing, I’m officially canceling the upgrade. The engine introduced too many breaking changes and unpredictable errors, especially with lighting, physics, and some of my custom systems. Stability always comes first, and the current version of Fatal Falls runs far more reliably on the existing Unity build.
So: no Unity 6 for now, or possibly ever. The priority remains keeping the game functional for all players. If you have concerns due to the recent Unity security issue, you might want to avoid playing the game.
Thank you
This year has been an absolute journey. Thank you for being part of Fatal Falls, for sticking around through patches, weird bugs, and everything in between.
Here’s to another year. No matter how strange it gets!
Tripolar Studio