Farmer's Life Patch Notes — May 18, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This time, we focused entirely on improving our game, especially on the aspects you reported as problematic.
The game was a proverbial step away from disaster due to constantly added content and a lack of optimization.
We had to significantly slim it down and optimize it.
The changes are significant, which is why we are resetting the version numbering and changing the middle digit.
If you encounter any issues launching the game, please reinstall it.
Those of you playing Farmer's Life on powerful PCs probably won't even notice the changes.
However, players for whom working on Kasimir's farm has been an absolute torment should be pleased.
If you had to lower the graphics quality to play comfortably, you can now try turning the settings up.
If you encounter any issues, you know where to find us. We'll help.
Improved performance
- The update itself is large, but it significantly reduces the game's size on the disk.
- The game now consumes nearly 1.5GB less RAM.
- Proper division of assets in the game files has moved us away from the aforementioned disaster and will make it easier to add new content.
- Thanks to smart texture management, our best models look even better, but only when it is necessary.
- We analyzed the reasons why the game is so "heavy" and implemented dozens of improvements without any loss in visual quality.
- We have slightly thinned out the vegetation in Zalesie, especially in places that the player usually only views from a distance anyway.
- We optimized some of the models and improved their settings so they render more efficiently.
- We reduced the size of large textures that can never be fully seen in all their glory anyway.
- The shovel and the pathmaker no longer cause as much stuttering as before.
- The eyeballs of storks flying a kilometer away from Kasimir are no longer being rendered...
Better physics
- All vehicles now use a new coupling system. Instead of flying off into the sky when they get jammed, the connection will safely break before a disaster occurs.
- These new couplings are stable, do not jitter, and the angle limitation between connected machines works exactly as it should.
- Vehicles no longer hitch together abruptly, but rather smoothly and gradually to minimize the chance of the "Kraken effect".
- The small handcart finally behaves stably. This includes when it is attached to the bicycle!
- We have adjusted the suspension of all machines, as well as their weights and centers of gravity, so they behave more predictably.
- Machines with moving chassis parts, such as wagons, trailers, or the manure spreader, now have truly articulated components. Watch out when reversing!
Farm animals
- Stall doors now open inward, and animals will never get caught on them.
- All sheds and buildings have improved animals' navigation data, making them rarely get stuck.
- If any of the animals "vanish into thin air," they will return to the farm area instead of somewhere far out in the woods.
- If an animal being led into a stall is unable to reach it for some reason, it will return to its default behavior after a while, allowing you to interact with it again.
- If the player has led an animal into a stall, the wife remembers this and will try to lead that same animal into the same stall, provided it is not occupied.
- Horses make sounds less frequently, and we have eliminated the terrible background noise from their audio files.
Fixes
- The quest related to the "Woodcutter's Trailer" can now be continued, and saving during the quest and continuing the next day will no longer block your progress.
- Completed tasks now unpin themselves automatically. We sincerely apologize for this glaring oversight.
- We discovered the mystery behind the flying off furniture that you painstakingly arranged in your properties. This will not happen again.
- Using the shortcut to drag only a single item no longer causes all items to be destroyed in certain cases (e.g., the chaff cutter).
- Mine detonations now knock down trees, in accordance with the twins' quest.
- The chainsaw no longer blocks jumping with a non-disappearing setting change option.
- The Farmer's Eye now detects mushrooms in the forest as well.
- Scythes now degrade even if the cut vegetation does not go straight into Kazimierz's bag.
- "Infinite firewood trees" have now appeared in other locations and disappear (this time for good) from a single axe blow.
- Certain agricultural machines could indeed be temporarily broken by driving in reverse. They are now reverse-proof.
- It is no longer possible to commit theft during the introduction, which effectively prevented it from being completed.
- Quests requiring the purchase of an animal now recognize if the player has already owned that animal for a long time.
- It is no longer possible to duplicate Kazimierz's clothes for free using any chest.
- Black onions are no longer black.
What next?
- Mod support.
- We are working on another DLC. It is too early to provide details, but it will introduce certain annual events that you should enjoy.