GamePatchNote Digest
Farlanders Patch Notes — March 24, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings,
I'm presenting you another QoL and fixes patch for Farlanders. Next, I'm planning to work on new game modes that were announced earlier: Sandbox, and Daily Challenge.
UX, Quality of life
- Don't let building the base when there is not enough space for expansion
- In the campaign, a little delay after the typewriter effect was skipped, during which you can’t skip more text to avoid missing text by accident
- Setting to disable videos in the building preview panel
- Clearer description of the scanner effect
- Resize 'book interface' when its not fitting the screen on more square resolutions and larger UI size
- Change depth with shift+1,2,3... hotkeys
- Show ‘to be revealed’ text as an objective during the gameplay when there are more objectives to come
Gameplay
- Option to change campaign difficulty
- Added ability to set a specific RNG seed for campaign mission
Sounds
- Dust storm sounds get quieter as you go deeper underground
Misc
- Added Crytivo splash screen
- Removed ‘Jack of all trades achievement’ it was buggy and also the process of unlocking it seems tedious
- Easier to unlock 'Not a Single Drop Wasted' achievement
Fixes
- ‘Normal prices’ text was missing on the trading screen
- Do not show the winter announcement if there is no winter
- An error was sometimes not triggered when purchasing a terraform with no free slots available
- Remove terraforming infographics from the map when deselecting with a mouse click on a terraforming card
- Correct terraforming preview during winter, when there is a dome over water
- Missing localization words
- Hide building preview panel when deselecting building category
- Building preview panel was sometimes outside of the screen space in the technology tree
- Make sure that it's impossible to research technology locked by tutorial in-between animations
- Fixed cargo fall animation
- Modules description was sometimes displayed as unavailable when selecting a technology
- Factory had shadows underground
- Block hotkeys during the loading screen so that it's impossible to skip dialogue accidentally