Fall of Civilization
Patch notes · News · Live player count
About
You play as a survivor of the end of the world, creating your own story, controlling a faction of people you choose how you live in the new world and what the rules are. Build up your economy and upgrade your base to draw in more survivors to your community.
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Detailed
Control a faction of people that survived the world ending events which left most the world scarred and barren.features[/h2] Resources are scarce and must be used wisely if you want to stay one step ahead of other factions.Using Provisions, Building Supplies and Ammo as the currency of the new world. Design your base of operations for your faction and develop it how you want. With random personalities, factions can treat you or eachother differently from game to game.*Customize your units to suit different tasks in your society and become unstoppable.storyThe world is shaken and ravaged over wars for resources.Leaving the surviving inhabitants left to pick up the pieces and try to rebuild their world.Most of the worlds resources are now scattered or gone, so its up to you to find, make or steal some.More of the story can be found through journal entries, discovered by your units in their explorations.
Patch Notes & Announcements(134)
MINORUpdate 10 - Back to Store Page
Hi everyone! 1.1 has been now pushed to the main branch. To everyone thats not been keeping track of my dev build updates, the game is changing from what it used to be and slowly but surely im trying
MINORUpdate 9 - Push to Main
Hi everyone! 1.09 has been now pushed to the main branch, so say goodbye to the old version of Fall of Civilization! Sorry that there was no update last week, life got in the way and I decided to put
MINORUpdate 8 - Bug fix week
Hi everyone! 1.08 has been now pushed to the beta (dev) branch. This week I was doing some more general polish aswell as overall bug fixing. Trying to get it more and more shaped up to be pushed to th
MINORUpdate 7 - Custom Terrain and the start of Radiation
Hi everyone! 1.07 has been now pushed to the beta (dev) branch. This week I was doing some general polish and fixes but also added the Custom Terrain option in new game and started implementing Radiat
MINORUpdate 6 - Gameplay and combat fixes
Hi everyone! 1.06 has been now pushed to the beta (dev) branch. Incase you missed the discussion post I made, I will now be uploading dev builds every Saturday (afternoon/evening) London time instead
MINORUpdate 5 - Gameplay and combat fixes
Hi everyone! 1.05 has been now pushed to the beta (dev) branch. Sorry for the day delay, I had made a build yesterday but had no time to upload it to steam and make a new announcement. Developer branc
MINORUpdate 4 - Combat tweaks, end game progress and fixes
Hi everyone! 1.04 has been now pushed to the beta (dev) branch. I have been abit busier this week than I previously intended to be. I am now a Gameplay Designer at Psycho Hound Limited! This wont howe
MINORUpdate 3 - Ability tweaks and bug fixing
Hi everyone! 1.03 has been now pushed to the beta (dev) branch. I had made several small builds and hotfixes across the week, so if you noticed small builds popping up thats why. Developer branch As r
MINORUpdate 2 - A performance heavy week
Hi everyone! 1.02 has been now pushed to the beta (dev) branch. I had made several small builds and hotfixes across the week, so if you noticed small builds popping up thats why. Developer branch As r
MINORUpdate 1 - A new development build is here!
Hi everyone! Its been a busy couple of years but none more so than 2020, here's hoping this year is better for everyone. Fall of Civilization is starting fresh and on the road to a final game. 1.01 ha
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