Factory Town Idle
Patch notes · News · Live player count
About
An entire town builder experience packed into a living spreadsheet. Build housing, assign workers, then craft and sell a huge variety of items to level up your town and expand your civilization across the world!
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Detailed
Factory Town Idle is a unique town builder where you manage an entire economy from a simple but powerful set of menus. At the start, simple clicks will harvest resources, create housing & production buildings, and assign workers to craft items. You'll choose which items to sell at the markets, and which to refine into better items. As you gain experience, you'll acquire tools that help automatically manage your growing town - which you will need in order to manage its increasing demands.Eventually you will gain the ability to expand into exotic biomes, unlocking valuable resources & recipes exclusive to those regions. All along, you'll need to invest your earnings back into research and upgrades so that your town can earn you increasingly large piles of coins.Make gourmet food, machinery, fine clothing, books of knowledge, potions, enchanted jewelry, and many other types of itemsDiscover new recipes as your production skills increaseCultivate crops and prospect for ores to boost natural resourcesHuge list of quests which unlock powerful perks when completedUse aqueducts, water wheels, steam power, electricity, farm equipment, trains and research labs to give your production a boostSeveral different Biomes with unique resources, as well as advantages & weaknesses to work aroundExchange goods between multiple towns to maximize the benefit of local specialtiesDetailed production stats let you know where your bottlenecks are so you can keep your supply chain flowingSet production limits and priorities to precisely allocate your resourcesWhile away from the game, you earn Time Tokens you can use to fast-forward the simulation when you're ready to play again(Trailer music from the original Factory Town soundtrack, by Clark Aboud)
Patch Notes & Announcements(61)
MINORFactory Town 2 demo now available in Steam Next Fest
Hello! I figured if you liked Factory Town Idle, you'd be interested in the sequel I'm working on for the original game.It's called Factory Town 2: Paradise, and in this game you are building up a tro
MAJORPatch Notes 1.3.6a
- Updated Unity version to patch vulnerability CVE-2025-59489
MAJOR1.3.5 Patch Notes + Factory Town 2 Announcement!
- Added button to on home page to minimize credits, version notes, feedback, and other misc buttons. This minimization preference is preserved between game sessions. - Included button in this collapsi
MINORAnnouncing Factory Town 2: Paradise!
Hello again! I've been secretly working hard on a true sequel to Factory Town. It takes place on a series of tropical islands, where you're building up a town at the foot of a giant (but friendly) vol
MAJORPatch Notes 1.3.4
- Fixed bug: Was able to assign production capacity (workers) to market recipes in excess of available capacity to borrow from other recipes, causing available production capacity to go negative
MAJORPatch Notes 1.3.3
Misc Improvements When all production capacity (workers) are assigned at a building, you can now hit the ‘+’ button to assign additional workers to that recipe. - they will be reassigned from other re
MAJORPatch Notes 1.3.2
Auto-Trade Improvements In this update, the Auto-Trade feature has been changed to give players better control of how their trades work, and in general to result in more stable behavior (less flip-flo
MAJORPatch Notes 1.3.1
New Features New Game Modifier: Trading Tokens. In this mode, exporting an item earns 'Trading Tokens' based on the value of the item. Imports require spending these tokens. This system encourages tow
MAJORPatch Notes 1.3.0
Game Modifiers When creating a new game, you can now select multiple 'Game Modifiers' that can change the game progression in dramatic ways. Many of them require some game progress to unlock. Extra Id
MAJORPatch Notes 1.2.1
Fixed bug: Production detail tooltip for currencies would incorrectly sort 'Production' rows at the bottom of the list, below Consumption totals Fixed bug: Research panel would not consistently update
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