Exphelius: Arena Patch Notes — October 26, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The second major content update for Exphelius: Arena is now live! With this update comes an overhaul to both the in-game UI and combat system. New powerups and weapons have also been added, along with two new unique maps with deadly hazards.
The Combat
The UI for vitals (health, shields and boost) has been improved to look more modern and take up less of the screen. At the bottom of the screen is now a display for your currently equipped primary and secondary weapon - a new feature.

Certain powerups now occupy the new secondary weapon slot. Health and Shield powerups can now be carried and activated at will rather than being used up upon collection. New powerups have been added to take advantage of this feature, such as missiles, mines and the EMP, which can stun ships in its radius, giving you time to finish them off without being attacked.
All powerups now have a limited ammo capacity - no more infinite laser beams of death!
The Maps
A new arena has been created near the planet Helia, a wealthy home to hardworking businessmen and traders.

And you were complaining that the maps weren't hazardous enough - so feast your eyes on the beautiful Outlander's Jewel. This tourist destination is difficult to get to in Exphelius.

It's also difficult to survive, with 5 alternating laser cannons and several floating plasma cannons.

Extras
Achievements have finally been added to the game, starting with 7 for you to collect. They will involve you in tasks such as pimping out your ships with Legendary parts, or owning all 12 ships.
And here's the changelog:
- Added 5 new powerups - Ricochet, EMP, Missile, Mines, Seeker
- Powerups now have an ammo capacity and can run out
- Added a secondary fire mode (RMB). EMP, Missile, Mines, Seeker, Shield Regen and Health Regen powerups are now activated using the secondary fire.
- Added new unique sound effects to most weapons
- Changed the Health, Shield and Boost UI
- Added a targeting feature - Arrows will appear around targets you look at, indicating you are targeting them. These arrows change colour based on what team the opponent is on
- Improved ship rotation behaviour - now no longer 'eases in/out' of turns
- Minor improvements to AI targeting decisions
- Minor improvements to AI pathfinding performance
- Added 2 new maps - Helia and The Outlander's Jewel
- Changed 'Quickplay' to 'Play'
- Opponents can now be a higher level than the player
- Improved particle performance
- Added Steam Achievements.
- Added sound effects for collecting XP, cash and parts at the end of a match
- Added sound effects for purchasing parts
- Dropped support for x86 architectures

Please report any bugs, feedback or ideas over on our Discord server: https://discord.gg/YzSbR6z
Enjoy the update!
- Khaeops