Ephemeral Tale
Patch notes · News · Live player count
About
Ephemeral Tale is a dungeon crawler/looter hybrid for the modern age, featuring hand-crafted dungeons, classic JRPG-style combat, and a loot-driven progression system.
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Detailed
An inevitable end. An unstoppable beginning. Where another story ends, yours is just getting started. Ephemeral Tale is a dungeon crawler/looter hybrid for the modern age, featuring hand-crafted dungeons, classic JRPG-style combat, and a loot-driven progression system.Traverse through hand-crafted environments in search of those who hold the power to rewrite fate. As you tackle the game's diverse dungeons, you'll discover clues that will reveal the secrets of this forgotten land.Collect powerful, randomized gear and build your own style of play! With over 80 pieces of unique loot, there's always something new to try.Engage in challenging combat that can be approached in many different ways. Find and personalize the build that works for you while you fight exciting enemies and challenging bosses alike!Fight an undead T-Rex. Befriend a dog. Pet a grackle...?Ephemeral Tale includes a range of accessibility options, from control schemes (including keyboard, controller, and touch input) as well as colorblind settings and difficulty options, empowering you to play however you decide you want (or need) to.
Patch Notes & Announcements(82)
MINOREphemeral Tale v1.50.8 changelog
Hey all, Just a small bug fix here! - Fixed an issue where players could get stuck on a grey screen when starting a new game Thanks to RetroNutcase for the bug report!
MAJORPupdate: Ephemeral Tale v1.50.7 + Announcing Major Update #8!
How goes it, my pupdogs? It's been a SPICY-HOT minute since we've last spoken, hasn't it? Figured I'd keep you guys in the loop as to what's been in the works. First off, we've been hard at work on ou
MINORPupdate: Ephemeral Tale v1.49.4
Changed default combat encounter delay from 25 -> 50 NOTE: This will only apply to players without existing saves! If you would like to adjust your combat delay rate to match and have an existing save
MINORPupdate: Ephemeral Tale v1.49.3
For quite some time, players have been reporting issues with frequent misses. While I believed that I had sorted them out, recent work on the engine's back-end revealed some flaws in the logic that I
MINORInterim Pupdate: Checking In Edition!
What's up, my pups? It's been a while since I last checked in with all of you! While everything on my end has mostly been full-speed ahead on my next project (more info on our Twitter, if you're inter
MINORPupdate: Ephemeral Tale v1.49.2
Many players have expressed concerns over the simplicity of the combat in Ephemeral Tale. As such, a few enemies have been adjusted or given new abilities to add further complexity to the sandbox. Add
MINORMinor Pupdate (3/14/22): Lowered Encounter Rate
Lowered minimum encounter rate to once every 80 steps (was 40) Added a new overlay to the Graveyard Grove to help enhance the a e s t h e t i c
MINORMinor Pupdate: Bug Fixes
Hey all, Have a minor pupdate for you guys today with a couple of minor fixes! Fixed an issue where a portal was invisible inside of the Corrupted Castle Fixed an issue where the name card of the Corr
MINORMinor Pupdate: v1.47.1 (Tutorial adjustments, loot adjustments)
Adjusted the optimal completion path for the Lost Caverns due to player feedback Adjusted the drop rate of Legendary (Orange) quality gear due to player feedback NOTE: Orange gear will now begin to dr
MINORMinor Pupdate (v1.46.4)
Addressed an issue where players could somehow offset their current Oasis state
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