ENGAGE Patch Notes — January 16, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
NEW
Activity Logs
Added new IFX to the Experience Editor: 'Completion Event IFX' that allows for custom event logging in Experiences
Added events to capture when users start and end Experiences
Experience Editor
Added a Gaze Trigger that can activate effects when a user looks at it for a specified length of time
Added the ability to trigger quizzes for only the user who activates the trigger
Added the ability to set a time delay on triggered effects
Added the ability to add colliders to imported glb models
Added the ability to set glb models as interactive IFX so they can have physics applied to them or be used as object triggers
AI
Replaced Open AI Chat Completions method with the newer Responses API, following OpenAI’s recommendation for improved capabilities and long-term support
Simplified the User Interface of the Character builder to focus on important choices and hide advanced options
Introduced a new interaction method – ‘Hold to talk’. This sets the bot to listen while you keep the interaction button held down and immediately stops listening upon release.
Added a ‘chunk size’ option for Text-to-speech) to allow for creators to select their own trade-off between contextual understanding and processing speed.
Added OpenAI as a text-to-speech provider
Added OpenAI as a voice recognition provider. This is a dynamic multilingual model that can detect the spoken language as it is spoken. This model is selected by default
Added Elevenlabs as an optional voice recognition provider. This also provides dynamic multilingual voice recognition
Added the ability to select the ‘default model’ which will set the AI Model to be the ENGAGE recommended model, and update automatically as our recommendations change over time
Added a new function that allows the AI to deliver an ENGAGE (or LMS) quiz to the user and then receive the results to provide feedback to the user.
Added the ability to duplicate an existing AI character
Added a Function: “Load any IFX Object” - which searches the IFX library for the any available IFX and loads in the session
Added a Function: “Code Interpreter”, which allows the bot to run calculations and simulations to provide better answers to numerical problems
Added support for GPT 5.1
IMPROVED
Reduced CPU usage of Avatars
Improved login speed for users who are members of many groups
Improved load time on Experiences
Experiences now cache Cloud files as part of the experience loading process, eliminating 'pop in'
FIXED
Fixed an issue where some IFX stated that they had colliders, but they did not.
Fixed an issue on desktop where resizing the ENGAGE window could cause the UI to resize and get too small to be usable
Fixed an issue where, when users with access to many groups view Dashboards in Safari, it can cause the browser to freeze